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Bake details along uv seams: a clarification pls

Hi to all, i'm searching a gentle soul that can finally clear up to me a basic one: how to obtain a scratch or a detail along a seam using a texture baking software like Substance Painter or so?

Let's assume that i've a tank or gun low or mid poly mesh and in my high poly mesh i'm going to sculpt in zbrush my tear & wear scratches and so also along the borders of the shapes; in my uv layout i'm forced to cut the uv island along the same borders.. i'm doing several test on my meshes but i'm not able to aware completely the seams so the scratches details going to be sometimes baked with some seams and discontinuity.. 
I'm not able to find a tutorial for that specific topic so i'm not able to know if my purpose isn't achievable or so...

Here i've opened a topic specifically on sub painter, but i'm wondering if any other application can do the job better!

https://forum.allegorithmic.com/index.php/topic,17852.0.html

So there's a method to completely hide a seam or is a matter of hiding tricks?

Thanks in advice!


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