The top one has a lot of stone - two thirds of it is just flat stone walls. I know there's room for artistic license, but it's still an awful lot of stone. I just think there's a lot of stone. Did I mention how much stone I think there is?
The first two you posted in the P&P thread had a lot of strengths, especially the second being a fairly small scene in scope but with plenty of foliage to challenge the participant.
I'm leaving it up to everyone else. These are just the most voted for.
I have more concepts and more people are still going to posts concepts to chose from.
This is just how it stands right now, a lot can happen in 8 days.
Also if it does get selected you can make the stone how you want, and tailor the scene, you will become a stone master.
This has been interesting to me ever since you started noob challenges. But I am still trying to recover from the part where I start something and wont finish it there fore I wont have time for anything including this. But good luck in this. Looking forward to see more of this.
This has been interesting to me ever since you started noob challenges. But I am still trying to recover from the part where I start something and wont finish it there fore I wont have time for anything including this. But good luck in this. Looking forward to see more of this.
Awwww you can do it man. I will yell at you on steam.
I might get in on this but really number 2 seems veeeery daunting to me and 3 just seems annoying (not a fan of doing terrain haha...although I guess I should do it sooner rather than later...)
I might get in on this but really number 2 seems veeeery daunting to me and 3 just seems annoying (not a fan of doing terrain haha...although I guess I should do it sooner rather than later...)
You should go to the concept thread and post a concept you'd rather do!
1 seems to be the best choice to me.It seems to be a bit bland at first (something I think all three choices suffer from) but there's plenty to keep people busy; lighting, water, that ornate door, three statues, some plants... seems cool to me.
1 is the best in terms of scope. Modularity, variations in organic and inorganic, potential for reuse of tilables. etc.
The other two are very busy and would depend on a plethora of subd for the first and organic rock cliffs for the second. I could see even a senior artist spending close to 4 weeks on both images on average.
The first one is a good size for most people, its clear and flexible. Also if people find it boring then do more to it, we are artists after all, no one said we had to follow a concept exactly! I can think of a million ideas of what can be done to it.
I agree with Tejay, the first one looks like a nice size and scope for a months worth of spare time and if that's the one that gets picked i'm totally in this month. I think that concept with some flare could be awesome
The first one seems perfect for this challenge. It'll give newcomers an opportunity to make the best out of a relatively simple environment. Plus, there is only one lightsource, so it'll force them to ACTUALLY learn how to light a scene without the cheap trick of putting 20 point lights with lightglow around them. That won't work here, this scene needs some real thought be put in the lighting.
There's some repeating elements well suited for modular design but also some big flat walls that one could do using BSP( or just hand modelled unique walls ). Also, there is 1 asset in there that requires some fancy zBrushing, but not too much.
The water should be a good little exercise in shader creation beyond the simple scrolling textures or basic blending. Getting the water to look right will involve some technical knowledge/exploration.
Yeah, the first one looks the most 'complete' environment, which you can make without having to make too much in the background. It has a bit of everything, some tiling, some modular, some detailed stuff, some props, some organic, some liquid.
I was trying to block out #1, and I have trouble figure out the correct FOV and scale, and don't know if its because of drawing-cheating. Anyone tried to do this?
@McGreed, the pool of water seems to be a square. So create a square and try to match it with that, the rest of it should be easy. And even if you're not precise, it shouldn't matter that much, as long as the proportions are correct in relation to the other objects in the scene.
Yeah, I did that, but I was just wondering if anyone had some tricks to get the proper lens size, because most tutorials I found, always refer to "experiment" or "check properties of photo", which you obviously can't with a drawn picture.
I think the lense size that matched the best, was around 26-27mm, which seem a bit low. So just wondered if there has been cheated a bit with the image, since something like the block in the middle of the pool, isn't really in the middle, but more to the left.
I can get OCD about things like that, want it to line up perfectly.
Yeah, I did that, but I was just wondering if anyone had some tricks to get the proper lens size, because most tutorials I found, always refer to "experiment" or "check properties of photo", which you obviously can't with a drawn picture.
I think the lense size that matched the best, was around 26-27mm, which seem a bit low. So just wondered if there has been cheated a bit with the image, since something like the block in the middle of the pool, isn't really in the middle, but more to the left.
I can get OCD about things like that, want it to line up perfectly.
Are you using max? I tried doing a camera match earlier and was struggling with max's shit tools; I ended up using Carapace to set up some perspective guides on the image and this awesome script to create the camera in my scene. It worked perfectly
Yeah I've been blocking out the scene and it's close but i cant quite get it right and it's killing me, I'm using maya though so I can't try that script out but I'm trying to find an alternative.
Are you using max? I tried doing a camera match earlier and was struggling with max's shit tools; I ended up using Carapace to set up some perspective guides on the image and this awesome script to create the camera in my scene. It worked perfectly
Awwww damn, that's a great script, worked out really well and took like 1/100 the time I used fiddling with the camera, though from the values I was pretty close. I think the slight rotation of the camera kept throwing me off. Cheers!
I absolutely love the idea, and I can't wait for the challenge to begin. I think #1 will be the best choice for noobs like me to get started without being overwhelmed.
Replies
I'm leaving it up to everyone else. These are just the most voted for.
I have more concepts and more people are still going to posts concepts to chose from.
This is just how it stands right now, a lot can happen in 8 days.
Also if it does get selected you can make the stone how you want, and tailor the scene, you will become a stone master.
I need something to push me into just doing work.
As for the concepts, I think the top one is really really nice. A bit of foliage, stone, water, &c. Cool lighting too.
Awwww you can do it man. I will yell at you on steam.
And Joopson you should, and bring your friends.
You should go to the concept thread and post a concept you'd rather do!
The other two are very busy and would depend on a plethora of subd for the first and organic rock cliffs for the second. I could see even a senior artist spending close to 4 weeks on both images on average.
coincidence ? :P
#2
#1
There's just not alot going on in #3 for me. Just a bridge. Where? over the sea? on what looks more like earthy riverbanks? And that's about it.
.....This can't be unseen now.
Before I could see it as a man's torso, but now it's a midget. Thanks.
There's some repeating elements well suited for modular design but also some big flat walls that one could do using BSP( or just hand modelled unique walls ). Also, there is 1 asset in there that requires some fancy zBrushing, but not too much.
The water should be a good little exercise in shader creation beyond the simple scrolling textures or basic blending. Getting the water to look right will involve some technical knowledge/exploration.
I like it, I'd go for #1
I think the lense size that matched the best, was around 26-27mm, which seem a bit low. So just wondered if there has been cheated a bit with the image, since something like the block in the middle of the pool, isn't really in the middle, but more to the left.
I can get OCD about things like that, want it to line up perfectly.
Is it not a rectagle? The base of that statue is definitely rectangular, and the borders of the pool and the base seem to be of similar ratios...
It's a trioctagon.
valuepointdistribution
Are you using max? I tried doing a camera match earlier and was struggling with max's shit tools; I ended up using Carapace to set up some perspective guides on the image and this awesome script to create the camera in my scene. It worked perfectly
Edit: For anyone struggling with this in Maya I just used this script http://www.creativecrash.com/maya/downloads/scripts-plugins/camera/c/sanctusmatchcamera/description#tabs and it works beautifully. Thanks for the advice Benji
Awwww damn, that's a great script, worked out really well and took like 1/100 the time I used fiddling with the camera, though from the values I was pretty close. I think the slight rotation of the camera kept throwing me off. Cheers!
#1 gets my vote