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Pistol - Animation feedback

niceanim
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niceanim null
Hi!

I've never done first person stuff before so I thought I'd break into it with something. I approached it from a game perspective, so I tried to cover as many bases as I could think of, and I'd love to hear some feedback.

Also first post her hi nice to meet you

https://www.syncsketch.com/sketch/178625#228668

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  • Hito
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    Hito interpolator
    welcome! nice anims! I think the pickup could be clearer, I'd delay going into hip position a few frames until the slide is closed or almost close. instead of starting as soon as the hand releases the slide. on the hip and sight fires the sight return to target feels slow, you gave it around 17 frames @ 60fps, if you look at some range training the time pistol shot (trigger pull to trigger pull) is only about 8~10 frames @ 60fps, 4 is pull to muzzle rise; so you'd have around 4 to 6 frames for return to target.
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