I'm sorry for being obsessive with your thread Jake, but this brings me back to my struggles first time drawing, and my current sweating to memorize all the anatomy. I believe your ultimate goal is to be able to draw humans, and most teaching systems are structured towards it. However, one does not arrive to figure trough…
Hi I made this section of my artstation just for people like you who are new: https://www.artstation.com/artwork/BVKNl It GOES from the bottom to the top in progress, it is not exact but it is decent enough to get a good understanding on what you might learn along the way, i came at 0 understanding, my 1st design was raped…
Hey guys, sorry for the little delay I planned out earlier, I got caught up in events and I had been a little lazy. I just came back from a 10 days break and I need to get back into the usual workflow I guess! After all your feedback, I tried to blockout the top left concept like many of you suggested, but I realised that…
Thanks everyone for the feedback, really appreciate it! One thing I want to point out though is that, although it is a realistic environment, I'd still like to mix some elements from the anime references. I want it to look like something that could exist in the real world, but probably doesn't. If that makes sense :/…
Hey, good job completing a character! Overall, technically this is a pretty good piece, but a few things struck me when I compared it to the concept. - The pose is super static. Almost looks like you haven't rigged the hands... - Styles are kind of mixed up. The concept was kind of more realistic, strangely, but your…
Sliding the jaw forward is a separate facial action. But the general "jaw open" shape has to account for all the motion in that animated gif, that's how it looks like (we even have some X-ray videos somewhere). The more important point is that simply skinning the vertices to a bone will not recreate the proper…
Hi Guys! :) Here I'm talking about a university project in which I had to concept a 'future tribe' character, from silhouette designs, through development stages and towards a final front and back design. This was my first Digital 2D project during my first year at uni. The idea was to create a storyline for a future…
Ninja Theory are looking to fill a number of positions in our art department, to work on the ps3 title heavenly sword. <a href="https://uk.gamespot.com/ps3/action/heavenlysword/index.html?q=heavenly%20sword" target="_blank">http://uk.gamespot.com/ps3/action/heavenlysword/index.html?q=heavenly sword[/url]</a> For all art…
Hey there (again), Like to spend some weekly hours on a horror game with balls? Short and simple version; we're looking for help on our game project Tower22: - Environment concept artist - 3D modeler (Environments + assets) - 2D texture artist (mainly for the environments) - Later on an Animator & GUI Designer, though…