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Heavenly Sword needs Artists!(Cambridge UK)

GutboyALT
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GutboyALT polycounter lvl 17
Ninja Theory are looking to fill a number of positions in our art department, to work on the ps3 title heavenly sword. <a href="http://uk.gamespot.com/ps3/action/heavenlysword/index.html?q=heavenly%20sword" target="_blank">http://uk.gamespot.com/ps3/action/heavenlysword/index.html?q=heavenly sword[/url]&lt;/a&gt;

For all art positions, we'd like to see a showreel of your latest work, either on DVD or CD, or the web.

Camera Director

The Camera Director will be responsible for the look and feel of the camera throughout the game. This role is both conceptual and hands-on. The Camera director will work closely with the Art Director and the Design Director as well as third parties such as script writers, motion-capture studios and voice actors.
• Professional experience with CG camera work is essential. Must have worked on a least one major released title or high-end CG production with proven track records
• Strong understanding of visual story telling and camera language is essential
• Strong experience of storyboarding is an absolute must
• Good knowledge of one or several high end 3D packages is essential
• Strong team player and excellent communication skills are a must


Technical Artist

As PLAYSTATION 3 games start to approach film CG-quality visuals, many of the techniques and challenges are similar. The challenges of lighting, shading, pipelines and tools are considerable. Add to this the fact that we must render frames thousands, if not millions of times faster than in films and within tight memory and technological constraints. What we need is a heroic trouble-shooter, someone with the artistic background and technical mind to explore and solve these issues.
• Excellent knowledge of high end rendering techniques
• Good knowledge of a variety of 2D and 3D art packages (inc MAYA)
• Experience of MEL script
• Experience with Renderman shaders
• Experience with PC based realtime shader languages Cg, HLSL
• Comfortable working in an art and programming environment
• Good eye for lighting techniques
• Aware of film development processes, a film background is a bonus.


Environment Artists

There are a number of roles in which the Environment Artist may specialise. These range from working closely with design in level development to environmental modelling or specialising in the destruction of environmental elements. Environment Artists will report to the Lead Environment Artist
• Professional experience is essential. Must have worked on a least one major released title
• Strong understanding of real-time modelling constraints
• Must be familiar realistic and organic environment modelling
• Deep knowledge of Maya modelling/animation is a plus but experience with other 3D packages is acceptable.
• Good knowledge of current generation techniques is a big plus (ambient occlusion, surface information extraction).
• Strong team player and excellent communication skills


Texture Artist

The Texture Artists will be a specialist team working closely with the Modellers and reporting to the Art Producer.
• 2+ years professional experience in the game and/or CG industries
• Solid drawing skills and colour work is a must
• A traditional arts background with emphasis on photo-realistic character work and environments is absolutely essential
• Experience with Photoshop and Zbrush is essential
• Knowledge of offline procedural texture generation (darktree) is a big plus
• Knowledge of common shading (offline and realtime) techniques is a plus
• Strong team player and excellent communication skills


SFX / Shading / Lighting Artist

This role is very specialist and we expect to recruit from the post prod/film industry.
• 3+ years experience with lighting on CG Production experience in traditional cinematography is a major asset.
• Strong understanding of light, colour, compositing and mood
• The ability to translate creative direction into innovative and smart technical solutions
• Strong 3D animation skills and good knowledge of advanced particles setup is a must
• Professional experience in the game and/or 3D industries is essential
• Experience with one or several major 3D packages is essential
• Familiar with post processing, offline rendering techniques and realtime methods
• Knowledge of Maya is preferable.
• Experience with real-time shading technique (CGFX / HLSL) and image based lighting is a plus
• Strong team player and excellent communication skills


Character Texture Artist

The Character Texture Artist will work exclusively on the character textures, working closely with the character modellers and will report to the Lead Character Artist.
• 2+ years professional experience in the game and/or CG industries
• Excellent knowledge of anatomy required
• Solid drawing skills and colour work is a must
• A traditional arts background with emphasis on photo-realistic character work is absolutely essential
• Experience with Photoshop and Zbrush is essential
• Knowledge of offline procedural texture generation is a big plus
• Knowledge of common shading (offline and realtime) techniques is a plus
• Strong team player and excellent communication skills


Texture Support Artist

The Texture Support Artist will assist the Character Artists in the generation of high end textures & shaders. He/she will report to the Lead Character Artist.
• Understanding of high-res character creation essential
• Ability to efficiently layout UVs for high-res characters
• Experience generating normal maps highly desirable
• Technical understanding of typical shader properties required
• Ability to take initiative, strong attention to detail and highly diligent individual required
• Adaptive, versatile individual keen to assist wherever needed to streamline the texture creation process

you can either contact jobs@ninjatheory.com or to me at gutboy@polycount.com

full job listing can be found at http://www.ninjatheory.com
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