Ninja Theory are looking to fill a number of positions in our art department, to work on the ps3 title heavenly sword.
<a href="http://uk.gamespot.com/ps3/action/heavenlysword/index.html?q=heavenly%20sword" target="_blank">
http://uk.gamespot.com/ps3/action/heavenlysword/index.html?q=heavenly sword[/url]</a>
For all art positions, we'd like to see a showreel of your latest work, either on DVD or CD, or the web.
Camera Director
The Camera Director will be responsible for the look and feel of the camera throughout the game. This role is both conceptual and hands-on. The Camera director will work closely with the Art Director and the Design Director as well as third parties such as script writers, motion-capture studios and voice actors.
Professional experience with CG camera work is essential. Must have worked on a least one major released title or high-end CG production with proven track records
Strong understanding of visual story telling and camera language is essential
Strong experience of storyboarding is an absolute must
Good knowledge of one or several high end 3D packages is essential
Strong team player and excellent communication skills are a must
Technical Artist
As PLAYSTATION 3 games start to approach film CG-quality visuals, many of the techniques and challenges are similar. The challenges of lighting, shading, pipelines and tools are considerable. Add to this the fact that we must render frames thousands, if not millions of times faster than in films and within tight memory and technological constraints. What we need is a heroic trouble-shooter, someone with the artistic background and technical mind to explore and solve these issues.
Excellent knowledge of high end rendering techniques
Good knowledge of a variety of 2D and 3D art packages (inc MAYA)
Experience of MEL script
Experience with Renderman shaders
Experience with PC based realtime shader languages Cg, HLSL
Comfortable working in an art and programming environment
Good eye for lighting techniques
Aware of film development processes, a film background is a bonus.
Environment Artists
There are a number of roles in which the Environment Artist may specialise. These range from working closely with design in level development to environmental modelling or specialising in the destruction of environmental elements. Environment Artists will report to the Lead Environment Artist
Professional experience is essential. Must have worked on a least one major released title
Strong understanding of real-time modelling constraints
Must be familiar realistic and organic environment modelling
Deep knowledge of Maya modelling/animation is a plus but experience with other 3D packages is acceptable.
Good knowledge of current generation techniques is a big plus (ambient occlusion, surface information extraction).
Strong team player and excellent communication skills
Texture Artist
The Texture Artists will be a specialist team working closely with the Modellers and reporting to the Art Producer.
2+ years professional experience in the game and/or CG industries
Solid drawing skills and colour work is a must
A traditional arts background with emphasis on photo-realistic character work and environments is absolutely essential
Experience with Photoshop and Zbrush is essential
Knowledge of offline procedural texture generation (darktree) is a big plus
Knowledge of common shading (offline and realtime) techniques is a plus
Strong team player and excellent communication skills
SFX / Shading / Lighting Artist
This role is very specialist and we expect to recruit from the post prod/film industry.
3+ years experience with lighting on CG Production experience in traditional cinematography is a major asset.
Strong understanding of light, colour, compositing and mood
The ability to translate creative direction into innovative and smart technical solutions
Strong 3D animation skills and good knowledge of advanced particles setup is a must
Professional experience in the game and/or 3D industries is essential
Experience with one or several major 3D packages is essential
Familiar with post processing, offline rendering techniques and realtime methods
Knowledge of Maya is preferable.
Experience with real-time shading technique (CGFX / HLSL) and image based lighting is a plus
Strong team player and excellent communication skills
Character Texture Artist
The Character Texture Artist will work exclusively on the character textures, working closely with the character modellers and will report to the Lead Character Artist.
2+ years professional experience in the game and/or CG industries
Excellent knowledge of anatomy required
Solid drawing skills and colour work is a must
A traditional arts background with emphasis on photo-realistic character work is absolutely essential
Experience with Photoshop and Zbrush is essential
Knowledge of offline procedural texture generation is a big plus
Knowledge of common shading (offline and realtime) techniques is a plus
Strong team player and excellent communication skills
Texture Support Artist
The Texture Support Artist will assist the Character Artists in the generation of high end textures & shaders. He/she will report to the Lead Character Artist.
Understanding of high-res character creation essential
Ability to efficiently layout UVs for high-res characters
Experience generating normal maps highly desirable
Technical understanding of typical shader properties required
Ability to take initiative, strong attention to detail and highly diligent individual required
Adaptive, versatile individual keen to assist wherever needed to streamline the texture creation process
you can either contact
jobs@ninjatheory.com or to me at
gutboy@polycount.com
full job listing can be found at
http://www.ninjatheory.com