Ive recently signed on with Terminal Reality. Its sad to leave Day 1 Studios, But I felt it was time to move back home. Id like to thank a few Polycounters for making this possible. Mangled Poly, skankerzero, and Spark, you guys ROCK!
Hello folks. I'm working on an art test for a company in my city. The things were going pretty smoothly until I encountered texel density. I found several approaches to adjust texel density but none of them worked well for me. Requirements for the model are: 2048x1024 texture 200px/m2 texel density 4px UV padding From the…
As part of my film studies, I'm working on a written essay about monsters in movies and other media. I'm trying to find out if monsters need anthropomorphous (human-like visual cues) in order to be threatening or if anything goes as long as it's done well basically. while I appreciate any thoughts, for a research, I need…
Currently working on my last asset for Modeling 4 Game 1. I chose to model my dashboard console (?). My main concern for this asset will be the materials. I tried to model as close as I can.
Okay, so I guess I should have explained better. I'm looking and making the actual texture maps (Its supposed to be a texture and light class, emphasis on texture). In this specific case the water will be flowing in an indoor, man-made river. I thought about sculpting, and it seems to be the most viable route to take at…
To make a long story short.. I saw an environment posted in pimping and previews once.. It was like a downtown-ish city and had a giant floating mouse head in the sky. Kind of post-apoc/dark mood. Does anyone know the thread I am referring to? >.<
Hi there! I'm learning 3D to make realistic looking game art by myself but find myself stuck many times. I would like to find someone who can give me some advice on the projects I'm working on so I can get over the problems and don't spend weeks trying, guessing and getting discouraged. I have a basic/intermediate…
@pixelpatron Thank you for so many great advice that I need. Yes I agree.. I should use less number texture. I will improve that for my next project. I think I did that because I had some difficulty with UV wrapping. I need more practice for that. And thanks for good examples! Those looks so great, and show me the exact…
really. i do. a LOT. everything i've had shipped to me through them in the past few years has been delayed by up to a week, and usually beaten up a bit too. and the last time i shipped something through them ( a printer, scanner, and computer to my grandmother in North Dakota), it arrived with the glass shattered in the…
At some point I accidentally merged a foot vertex to under the arm. So I (probably wrongly) just deleted those stretched out faces. I then tried to fill the hole under the arm and in the foot but had problems. And when I finally did, they don't match the material of the main body any more. I've tried reapplying new…