To make a long story short.. I saw an environment posted in pimping and previews once.. It was like a downtown-ish city and had a giant floating mouse head in the sky. Kind of post-apoc/dark mood. Does anyone know the thread I am referring to? >.<
Wow, that is exactly what I was referring to. I can't believe this actually worked. Thank you. I got their username off of the video. This is exactly who I was looking for
Can anyone tell me what that effect is where its kind of like the old 3d pictures where you have red and green offset layers? I'v noticed it in this video and on they awesome character artists biker renders http://forums.3dtotal.com/showthread.php?t=76095
I would love to play around with that effect myself on a few things.
that effect is chromatic aberration, you can do it in photoshop with the lens correction filter or by manually offsetting channels, marmoset has it as a supported feature and you can set it up in UDK as well
Can anyone tell me what that effect is where its kind of like the old 3d pictures where you have red and green offset layers? I'v noticed it in this video and on they awesome character artists biker renders http://forums.3dtotal.com/showthread.php?t=76095
I would love to play around with that effect myself on a few things.
Don't overuse it though, I swear its on it's way to becoming the next lens flare.
I mean I understand the appeal, it fakes realism, but you have to remember that in real-life, Chroma happens for small things on pale backgrounds, like hair against the sky, transparent pieces of papers which are bent, maybe some hand mark smudge here and there, not like in those images, where half of the biker is send to high heaven and back with 3 broken colors.
Honestly I never quite understood what that effect is supposed to simulate. I thought maybe it's some effect that happens naturally with film cameras or something.
Ehhh.. I think it adds a sense of cinema spice into games. I mean, why would movies add shaky cam? Whatever the reason it was awesome in Children of Men. And Lense Flair makes sci fi movies like Star Trek look even more sci-fi and techy. That's why Mass Effect 3 and Killzone uses it, and why we did it in Fall of Cybertron. I think Chromatic abbe ration has it's place, like if you are getting shot and hurt or for cool special effects.
Come on! Don't tell me you didn't think it was awesome when you were playing Metroid Prime and your screen got all wet from the rain! Blew my mind back in the day
Come on! Don't tell me you didn't think it was awesome when you were playing Metroid Prime and your screen got all wet from the rain! Blew my mind back in the day
Oh yeah, that was awesome. But there they had the excuse of the player wearing a helmet, so it made sense.
For Sci-Fi, my favorite stuff was the space scenes in Firefly. I don't remember if they used lens-flares or not, but I loved how it goes all silent. The excuse being that since there's no air in space, you won't hear the engines and whatnot.
I bet it would be an awesome helper effect if you were trying to make a scene look like its filmed on old VHS or something.
I was speaking to an indi film maker friend about such effects and its surprising how hard it is to find ways to correctly get the old VHS look, without actual having to get a real VHS player and feed it into a modern digital format.
I really could have done with it last year working on a game about the early 80's
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[ame="http://www.youtube.com/watch?v=S7t80nT1wps&list=UUCGGER2FiOOYXgIlK2rplIg&index=1&feature=plcp"]Enviro_1 Final (UE3 ,UDK) - YouTube[/ame]
*edited post*
http://forums.3dtotal.com/showthread.php?t=76095
I would love to play around with that effect myself on a few things.
Don't overuse it though, I swear its on it's way to becoming the next lens flare.
+1 for don't overuse Chromatic-Abberation.
I mean I understand the appeal, it fakes realism, but you have to remember that in real-life, Chroma happens for small things on pale backgrounds, like hair against the sky, transparent pieces of papers which are bent, maybe some hand mark smudge here and there, not like in those images, where half of the biker is send to high heaven and back with 3 broken colors.
So yeah, take care.
Ah Chromatic-Abberation. Well its the subtle hints of it that caught my eye. I don't think I would ever of liked it over used.
That makes it sound like an error, or at least the result of using a cheap lens. I'm not sure why we would want to simulate that.
Same thing could be said about lense flare.
Anything that reminds you there's a camera there, I don't see the point of.
Come on! Don't tell me you didn't think it was awesome when you were playing Metroid Prime and your screen got all wet from the rain! Blew my mind back in the day
Oh yeah, that was awesome. But there they had the excuse of the player wearing a helmet, so it made sense.
For Sci-Fi, my favorite stuff was the space scenes in Firefly. I don't remember if they used lens-flares or not, but I loved how it goes all silent. The excuse being that since there's no air in space, you won't hear the engines and whatnot.
I was speaking to an indi film maker friend about such effects and its surprising how hard it is to find ways to correctly get the old VHS look, without actual having to get a real VHS player and feed it into a modern digital format.
I really could have done with it last year working on a game about the early 80's