@C0ldfir3: open the default model that Valve provides, put your own weapon model right on top of Valve's default weapon model, then bind it to the LWeapon_1 bone and only that bone. If you don't know which bone to bind your model to, you can always check the default model that Valve provides, see which area is bound to…
Here is my 3D model of the Fusion Suit from Metroid Fusion! I wanted to use what I had learned in the last project and challenge myself to work on something that had hard-surface and organic modeling. Took some time to learn what would work best for parts of the model, I had to consider where to add more density for…
I'm looking for a 3D modeler who can create spaceship modules/components for a game now in Steam Early Access. The models use a custom shader in Unity, so some experience with Unity is required, at least enough to import your models, apply a custom material and verify they meet the requirements. This is a paid contract…