Great games start with great people! High Moon Studios is seeking a talented and self-directed Character Artist to create and implement character related art for an internal project while improving core character art skills. If you feel you have the skill and would like to join our award winning video game studio, please…
Techland, founded 1991,is the largest game developer in Poland. Our games, including Dying Light and series Dead Island and Call of Juarez, have been published globally and won millions of fans. Theinternational success of Dead Island (more than 9 million copies sold) reinforced our position as creators of top-tier…
I’m starting a new personal project to model Chappie, the iconic robot from the movie Chappie. The goal of this project is to create a highly detailed, accurate 3D model while staying true to the character’s original design. For this stage, I’m gathering and organizing references to guide the modeling process. These…
I've been slowly plugging away on this, maybe about 12 hours or so invested. I almost have all the high polygon meshes built, this time relying on things like creasing PSUBs, regular polygons and the Rounded Edge properties in the Material tab to create micro bevels rather than doing it myself manually. There are a few…
Shopping is fun. We like to go out for a walk (the parks around Edinburgh are great. Holyrood leads onto the volcanic mountains and prehistoric forts), have a pint or two and a spot of lunch, then go shopping. Another few pints afterwards can't be sniffed at either. The best CD and DVD shopping is when you go in and just…
We are creating an open-world game inspired by cyberpunk, religion, and existentialism, with a strong narrative and a unique setting. The game takes place in Eryndral, a country devastated by the War of the Four Skies in 2046, where nations were forced to merge and society is dominated by corporations controlling…
Hello Polycount! So, long story short - I wanted to learn ZBrush for a long time as my support tool for hard surface modeling (for making details etc). I have found pictures of really beautifully crafted Japanese matchlock (Tanageshima) and I thought it will be a great exercise to create it with help of ZBrush. For start,…
hi guys :) i want to ask you about workflow on creating environment so i see Nate Stephens dvd about creating environment great DVD ... and he is creating a next-gen environment but he just go with modeling . my question is why he is not creating hipoly mesh ? he is not going to use normal map ? it's next-gen environment .…
Artstation: https://www.artstation.com/muqaddasaman Hey Polycounters! Just wrapped up my final MA project — Timeless Epoch — and I’m super excited to share it here. 1. Initial Inspiration The idea for Timeless Epoch began with my fascination for base-building mechanics in V Rising. I was especially intrigued by how…
Need help with an issue I am having with Zbrush great full for any ones help! :D I am creating an ear on the side of a head I used the move tool to pull out the ear on a low sub division then went to subdivision 4 and smooths of the crease lines and adjust on each subdivision leval. i tried extruding on the highest…