Hello Polycount!
So, long story short - I wanted to learn ZBrush for a long time as my support tool for hard surface modeling (for making details etc). I have found pictures of really beautifully crafted Japanese matchlock (Tanageshima) and I thought it will be a great exercise to create it with help of ZBrush.
For start, I gathered as much reference as I could and assumed to not create it as clean as it is on them, wanted by the way to learn how to create more used, less factory-crafted details/meshes/materials.
So after few weeks of learning, sculpting, creating and deleting stuff, I get to the point where I can start making lowpoly of it.
And here I want to ask more experienced players in this topic about some critique, what can be done better, what is bad?
The target is to create low poly- game ready mesh, though that I will create more material-specific details later in Painter.
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I was a little worried about ornaments - how they will bake so I unwrapped automatically smaller one, created cage and baked it down, think it looks alright
It still is a big experiment/learning project for me so any comments and crits would be much appreciated
Thanks @Elithenia !
think that the smaller one looks cool but the other one has some pather that are hard to read - will need more contrast here
For the smaller one, I've created a mask in photoshop with focus on having only black and white values then I used it as a stencil. This way I have the shapes that I want to refine with hand-sculpting.
I learned a lot from here: https://youtu.be/RByXIvjcS7U
The Bigger ornament was a mix of my weird ideas how to create it. In the end, it worked well but I think smaller is much more well defined and the process of creating is simpler. Maybe its the result of my learning. Dunno.
thanks for critique man! Yeah, I just lay there some materials as a starting point. Now I added some more details and wear so any more thoughts how to improve it will be much appreciated
Update! Think I will finish it at this point (maaybe), I worked more on materials' details, also tried to add some fibers sticking out of the cord (plane with 256 texture), but they are barely visible, not sure how to approach them, maybe add more of them? Opened the box for gunpowder I think later in presentation it will be nice to see it has some movable parts Maybe I will create a simple animation of the mechanism (ultra simple animation :x) with 'BANG!" flag
I will try marmoset for presentations shots.
As always I'm looking for critique to improve so feel free to comment it event its done
https://www.artstation.com/artwork/3z3kY
There's something weird going on right here on the top of the wood close to the barrel where it gets dark like it's got a carved lip or something. But it's small and I don't think you need to worry about it.
@Kanni3d Thanks man! yeah, I liked saturated colors on this one, think it does well to the overall look. You are 100% right with these loops, too far from the player camera, back then they seemed necessary