heey guys always if i bake in maya i get some rare black things on my normal map if i see him in maya like this: http://gyazo.com/c0c3483e8357541f10aa6f3f74b5a711. How can i fix this or am i doing something wrong?
This is a personal project with workflows of an digital double type character trying to achieve a realistic interpretation just by using photo some reference from internet. I am learning Digital Double so any suggestions are really appreciated. https://youtu.be/Izj4pUKH-B0
I never worked freelance before and today out of the blue I got an offer from an outsource studio. Panicked a bit first and I'm definitely excited. I'm frantically reading through all posts regarding freelancing (since I actually didn't plan to start with feelancing already) and how much to charge and so on and so forth. I…
Hey guys! Here is a model that a created with the support of Pedro Toledo. I took me about 40 days. I used Zbrush for creating a base mesh, then I did the final modeling in Max. The textures were done with Mudbox. I hope you like it :)
For the sake of closure I'm logging the final result here. This projects has been finished for a while, just haven't gotten round to updating this thread. This is a shot of the car in UE4, in little showcase environment that aims to place the car under diffferent lighting and context scenarios, as well as providing veiwing…
Indeed Anchor points could help. You'll need to extract the drops data from your drops layers. In this case I created a dummy drops layer on which I set the water drops roughness to 1, and added a level on top to make the drops roughness really black and white. Then I added an Anchor Point on top. In my fill layer for the…
Is is legal to get help on coursework? Just asking.... :D This is an okay start... freaky f@cker who made me spit coffee.. so something is alright Tips: Ears and face are not quite positioned there, i think the skull is big at he back is hard to tell. neck looks... weird... I know you may intend it to be a mask but it…
Hey, wicked thread. For the clipping issue on your junk material, I have a possible solution that miiiight work. Start with the big shapes. When you scatter one big shape using tile sampler, create a mask with 100% contrast and a slight blur, and inverted. Then when you add your next item using tile sampler, you can use…
Id like to reuse this thread. Here a little question, ive done the uv so far. Now in Cs i recently noticed that is probably good to have a selection mask. Ive downloaded a nice plugin that put all my selected objects into a different color (each into one surface shader with color) Id some issues to bake this mask in a…
You should just be able to do some adjustments and stuff. Heres a quick example: If you want it to look like a much different type of rock then you could try mixing a couple rocks together or find something that is more along the lines of what you want. If you want some more localized things like moss you can just find…