Toggle navigation
Polycount
News
Forums
Patreon
Challenges
Quarterly Character Art Challenge
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Sign In
·
Register
Author:
conflig
Home
›
Technical Talk
black marks in normal map
pgamers
Offline /
Send Message
pgamers
Jul 2014
heey guys always if i bake in maya i get some rare black things on my normal map if i see him in maya like this:
http://gyazo.com/c0c3483e8357541f10aa6f3f74b5a711
.
How can i fix this or am i doing something wrong?
0
·
Share on Facebook
Share on Twitter
Replies
Offline /
Send Message
EarthQuake
mod
Jul 2014
Put hard edges at your uv splits.
http://www.polycount.com/forum/showthread.php?t=107196
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
pgamers
Jul 2014
i tried to do what there is saying but i cant get it clearly on my model
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
EarthQuake
mod
Jul 2014
Can't help without more information.
What did you do?
What were the results?
What does it look like? screenshots etc?
Images of your highpoly, lowpoly, uvs, normal map?
0
·
Share on Facebook
Share on Twitter
Sign In
or
Register
to comment.
Replies
http://www.polycount.com/forum/showthread.php?t=107196
What did you do?
What were the results?
What does it look like? screenshots etc?
Images of your highpoly, lowpoly, uvs, normal map?