Hello, I came across a piece of software that enables you to import a posed character from Zbrush into it and a T- Posed model, of the same character. From what I remember there was a process of drawing on blue lines to help fix deformation problems, but it helped speed up the posing process by a considerable amount. I…
Hello community! Hope your great wisdom can help me to find what I am doing wrong on my workflow. I have been struggling with it for a long time and I am not able to find a solution anywhere. So please, help me! When I texture my models on Substance painter, I get pretty good result on its engine Iray but I am not able to…
Hello Guys!!!! I'm MMejia Developer. Currently I'm working in a project called Adventure of Pill's Effect. This is a videogame MegamanX-MarioBros style. The game progress are in 75%. But what do I want? I need an artist to be able to make, the intro and ending of the game. No, you wont write it, intro and ending are…
Hey folks, I finalized my submission today and overall I learned an insane amount and feel like a much better artist and person than I was before this. Im callin her finished! Phew! Hell of a ride boys and girls! Thanks for the support but thank you even more for bouncing ideas off eachother and getting this project to the…
Hello everyone! I cannot figure out the issue with polygon edges being seen on the low poly after baking. Here's the high poly and low poly models (Blender). These are the seams and sharp edges that I have now: Once the baking is done (Substance Painter) and a simple layer (just a color or a variation with roughness…
Ill see if I can get a lighter to answer some of the lighting questions for you. The basic idea I get from is that the lighting is placed in maya and once saved into a maya lighting file it is taken converted when building lighting into something that our engine takes in and bakes etc or places the realtime light etc. We…
Hey there. Made an account just to leave a reply here. I've been a 3d artist for well over 25 years and I have to say your work is top notch. The attention to detail and models are excellent. I think you have to remember that we're going through a period where ppl that worked at Pixar for 20 years can't find a job, so it's…
http://www.free3dtutorials.com/mazda-furai.php Rendering environment needs work on the car. Look into automotive rendering. Character needs 3 point lighting and posing to be truly effective. Forget the base unless you go to town on it. Orthographic images won't sell your work as well as you may hope. Go back to the…
Awesome, thanks for keeping it real! @CorentinBaillot Somehow I'm not surprised this still happens to people. Srsly idk, autodesk....what are in the hell are they even doing? just smack a damn "reset this button" in that menu
Hi all I was hoping for a little feedback on the look of a game I am currently developing, called 'The Tower'. It is a survival horror game set in a British tower block in the 1970s. Part story exploration, Part first person shooter. I am developing it in Unity3D. I have created the environment layout (building geometry,…