Hi everyone, I'm using blendshapes to do various body archetypes and am curious how some of you might "retarget" or transfer the blendshape result onto lower resolution LODs that have (obviously) a different vertex order/count. I have ways to solve this in my content creation software, but am seeking to do this in engine…
Hold what? Q? Holding Q doesn't do anything. Holding control and clicking selects multiple objects. That's not what it says in the manual though. If there's really no way to use selection rectangle to select multiple objects in 3d view - that's just stupid. Why not? :\
Guy 1: You're 40 years-old and you're in love with this little girl that's 10 years-old. You're four times as old as that girl and you couldn't marry her, could you? Guy 2: Not unless I come from the mountains.
Hello, I have a problem. This is my scene in viewport: This is my scene in-game: I get horrible seams due to lightmap resing down, how can I remove the LOD, to take a good tiled shot? Also wtf is happening on the right screenspace?! How do I fight it?
WOW! This is a fast, accurate, constructive, focused forum! I'm impressed by the quality of the crits... I'm glad I found it Thanks all! Well about the overall comments of his look: I really don't like the too young and fresh look new commic books put on the characters. Wolverine had a rough life, and even with his powers…
This could be due to a few things. The most common problems would be that polygon is an ngon, has unwelded edges or contains stacked polygons from an old extrusion. * Ngons: use Mesh > Cleanup to find ngons or just switch to vertex mode and make sure there are no more than 4 points touching that polygon * Unwelded edges:…
One thing I would look at doing is extended the jaw and chin down and giving him more volume there. I know you had reference where the old man had a somewhat atrophied chin but it just reads as odd in your 3d model. You are basically hitting the uncanny valley where it just doesn't look right. I would try to go back to…
Entity: Ah, gotcha. Yeah Pixologic got it right when they realised that RAM is much more readily available to swap out, whereas GFXs are definitely not something that the average consumer would be able to upgrade on a whim. I've just upgraded to a 64 bit i7 machine myself from a 5 year old duo core rig which was dying.…
Yea that comic book is cool and she was a favorite of mine, still haven't got around to my old man. I should have started with her but meh it is not like I can't do her one day, she was also going to be my hard surface gal, odd coincidence I guess. It is nice to see another fan of this comic since it only lasted 6 issues.…