Hello everybody! While I was baking some gloves that I modeled/sculpted I encountered this weird problem. I get this bleeding in the normal map: Here is the area in the low poly: this is the high poly: I checked all the normals on both sides and they are all ok... Here is the area in the UV layout: and finally my XNormal…
I know it's not realtime, but maybe someone has this info here. I can't find it elsewhere and the folks at the Autodesk forum aren't much help. I'm wondering what R/G channel directions Arnold expects by default for normal maps. It comes with two check marks in the node flipping whatever it's expecting to come in by…
[ QUOTE ] I box map my high detail mesh for diffuse baking. It usually doesn't matter if it's before or after mud, but generally I save it as a last step before baking normal, diffuse and lighting map A little more technical info here, but this doesn't use the diffuse baking technique…
Right, so this is gonna sound a bit weird. I have my low poly model and the normal map baked from the zbrush sculpt. Due to some disk cleaning stupidity I lost the sculpt but would like to somehow get it back. Is it possible to convert the normal map into displacement and use that? Would the quality just be too abysmal?…
Then don't be lazy with it, problem fixed :D Converting your diffuse to normal won't look good, what you want do to is either a proper highpoly or if you are going to do a texture to normal you need to give that attention. Make a seperate texture that you will use to generate the normal from, with only the details you…
Anyone have a suggestion on how to make a good looking normal map for crumpled paper? similar to this. http://www.cgtextures.com/texview.php?id=14648&PHPSESSID=2jvetiks8j1elmtu8dpb04fc60 I'm looking for a nice clean look. I've tried normal map filters, crazy bump,nDo2, and Knald, but everything is kind of "pillowy". I've…
Hi, I have been getting an issue when baking normals in maya 2014. Gnerally I use a combining of bevelling and subvidiving on my high poly and both are causing artifacts in my normal map. PLease see the attached image for an example. Has anyone else encountered a similar issue? If so is there a known fix? Thanks for your…
yes this reminds me of when people were posting all the q1 engine stuff with normal maps, its just an abuse of the tech, just because its there doesnt make it good art, these look terrible and could have been done much better looking without the normal maps.. but also if the normal maps were done "good" then it would look…
Hello everyone, as some of you may know I am pretty new to game modeling and I am currently starting to explore normal mapping in both theory and practice. As for theorie I read stuff on numerous forums, websites, wikis and so on. So I am not fully "Normal Map 101", but some questions I just can't answer myself or I simply…
I don't know what happened, I had maya previously rendering the normal maps on my objects and viewport 2.0 can see them, however now when I render the normal maps using maya software renderer don't come to fruition! Any suggestions?