Right, so this is gonna sound a bit weird. I have my low poly model and the normal map baked from the zbrush sculpt. Due to some disk cleaning stupidity I lost the sculpt but would like to somehow get it back.
Is it possible to convert the normal map into displacement and use that? Would the quality just be too abysmal? I'm a Maya user btw.
Thanks.
Replies
Otherwise, like zac wrote, normal to displacement will be your best bet ( but it's not going to look great honestly.)
Some sort of disk recovery software like mentioned above is likely a better use of your time.
And I figured normal to height would be pretty crappy.
Thanks