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FPS gloves normal map issue

polycounter lvl 7
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CyberGameArts polycounter lvl 7
Hello everybody!
While I was baking some gloves that I modeled/sculpted I encountered this weird problem. I get this bleeding in the normal map:

IUZZz.jpg

Here is the area in the low poly:

o70tB.png

this is the high poly:

qaSEM.png

I checked all the normals on both sides and they are all ok...

Here is the area in the UV layout:

7Jhyo.png

and finally my XNormal settings:
W67WA.png

I tried every possiblity in Xnormal but i got stuck.(or maybe I am just to dumb to realize the mistake :P )
PLz help.


Thanks alot :D

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