Recently I've been seeing some differing views from people in the AAA industry about using pre-made materials in your environment art portfolio. Some say it's okay because most AAA studios these days outsource materials and smaller assets anyway. But others say it's a deal breaker because it doesn't show you can make every…
Hey, my name is Thies Brake and I’m a freelance concept designer from Germany. I specialize primarily in environment design. Full Online-Portfolio: https://www.thiesbrake.com/ I’m looking forward to be working with you on your project. I’ll do my best to help you in the most efficient way to get your project where it wants…
Date: 12 November 2013 Status: OPEN Project: Folk Tale ( Steam Early Access ) Developer: Games Foundry Freelance Position: 3D Environment Artist / Texture Artist Skills Required: 3D Modelling Hand-Painted Texturing ( Diffuse, Spec, Emissive, No Normals ) Your portfolio must demonstrate hand-painted assets. Strong texturing…
Trendy Entertainment is currently looking to hire some onsite Environment artists skilled in High Poly modeling and asset creation to work on our upcoming (unannounced) game. We are looking to fill onsite full time positions only so applicants must be willing to move to Gainesville Florida. Applicants should have…
Hey Guys! First post here, thanks for having a look. I've got some general questions about executing modularity in models/textures. I'm currently working on a small town Main St. style environment and have an opportunity to work with a lot of modular assets. Right now I'm working specifically on the courthouse pictured.…
Hi, everyone! While I was searching for references for my new spare time 3D environment project, a question arose. As an artist, I value thorough preparation before diving into the creative process. It has been some time since I last worked on a personal 3D project (around a year), and I want to start fresh. So, my…
Hello! New to polycount, but also feeling rather new to 3D and engine related things. I'm currently a Games Art Student and one of my assignments is to recreate a concept or film scene in UE4. This is the first time I'm really tackling creating an environment, and also the first time I hope to tackle modular pieces or…
We at CerebralFix in Christchurch are looking for an experienced freelance 2D Environment Artist for some new gigs we have in our studio! No need for relocating as we are willing to work with a remote artist for the duration of the contract. Specifications: - Game Development company based in New Zealand. - Artist paid per…