I've been playing dragon age non stop over the last 2 days on my ps3, and its kickass. But the way in which it was ported has raised a few questions in my mind, mainly: is having so many textures applied to one object hurting the appearance of the object on lower end systems or consoles because of the needed downsizing in…
Hello fellow Polycounters! Some of you may have already visited the Hattery (kind of a stealth beta launch about a month ago), but I want to formally introduce it here and hopefully elicit constructive feedback as it grows. :) DotaHattery (http://www.dotahattery.com) is a WebGL-based website/webapp that provides real-time…
I'm getting tons of errors with Quixel 2.1.5. and Photoshop CC 2015. Just as many as 1.8 im sorry to say. Just upgraded Photoshop 2014 to 2015 through their Creative Cloud app which is just a button press, not sure if it counts as a fresh install or not. So heres a few of them, not all... Any ideas here? 1.) Only 2 of 4…
Team name: No Limits Designs Project name: Destination Brief description: Destination is going to be a 3d MMORPG. The game will be a sandbox game similar to UO, but incorporate raiding, and other long term goals that players can accomplish. The game will be targeted towards a more mature demographic that appreciate…
PandaBear - I'm working from 2 high resolution photography books by Massimo Listri and a Visual dictionary of Architecture to make sure I'm following forms and shapes relevant to those in European Baroque buildings. I didn't want to start this project half hazardously so I went out to the book store and made sure to grab…
Hey, so we have been trying some things when asking ourselves which would be the best way to unwrap simple shapes. I had stretching issues when making large islands and the criteria are those: (Yes this is going to be very basic, so basic in fact that I never really thought about that stuff too hard) Factors: 1. Minimize…
This is a great idea, as I often struggle with pricing. I think my most recent commission would probably fit fairly within the kind of budget that this quick app outlines, however I would like an option to exclude a "level". You see, I'm a character artist and I would not feel comfortable charging someone for an entire…
Actually found something that worked quite well, by Jungle Jim (Thanks Jim!), where he has an astronaut for fair use. https://sketchfab.com/3d-models/tripo-astronaut-2-stylized-and-animated-fe594ac4364942e8abad34744e507038 Will be crediting the creator in the final posts for the astronaut model, but this fits the vibe I…
Substance Designer is finally up on Steam right there! Thanks to everyone who voted for us on Greenlight. The Steam version comes with a Substance template for creating assets for Dota 2. Remember the Dota 2 Texture Guide from Valve ? We took every step of the process and converted the whole thing to a single Substance…
Okay, so the 2 light to 1 light thing in conjunction with smoothing groups seemed to fix my weird shadow oddities. Onto my latest question: What's the best way to import 3Ds Max low poly models into Zbrush? Is there a way to make zbrush recognize the Smoothing groups so you can sub divide without screwing up the model? The…