Been swamped at work these past weeks so progress is slow. :s Decided to hop around the scene a bit now that the modular kit is mostly done. Currently working on the material to get a feel for the scene, still a lot of tweaking and balancing to be done (fun!). After that is done I'll start on the bespoke assets like the…
Nice work Luke ! All the animations are working well and are all good excercises to accomplish. Just a suggestion for presentation, it would be better if you could show the different angles for the same animations in one take. So on the right side you can have the side on camera walk and on the left the front angle. It…
I have been working on a small game with a small team in our spare time. The production has been slow but constant. I wanted to create a forum with Posts So I could then one day come back and look at this. Constructive Criticism is open. I am the only artist on the team currently and I am doing a lot from Story, Concept,…
The answer may be staring me in the face (it usually is) but is there a way to set up a batch render in Maya so that it does a "show batch render" after each frame. I know this'd slow things down a tad but it'll use less time than rendering out the entire animation and finding I've forgotten some tiny little aspect. I…
The facial hair has been done using fiber mesh and tool which is new to me, i am happy with the results and any advice on potential issues baking this amount of detail onto the normal maps would be a great help. The flow of the unwraps seem smooth and overall reasonably well spaced other than on difficult areas where this…
All my experience of LWF is for TV and film, so can't say for sure with games, but I'd presume the final output of any game will still be 8bit sRGB or YUV or the like, as that's the output colour space monitors and TV's work in, and I'd wager what you've done in Nuke is double gamma correct it, as you've taken a grab from…
DudeinCA: Here are the wires-couldn't get to the computer yesterday to post them. I haven't modeled the sights on the end of the gun. For the modeling I simply added a mesh smooth and tightened up the edge flow (which takes longer than anything else). Also, the screws still have the turbo smooth on them-oops! Also, this is…
Yeah was gonna say kinda got that Dmitry Parkin style going on, like he shows in some of his metro characters. http://parkparkin.com/gallery/metro.html Crit wise I would say re-do the folds, they look really really lumpy at the moment, maybe get the standard brush put a sharper alpha on it. That's how I usually go about…
Using the latest ue4 version, foilage brush circle isn't showing on the static meshes so I can't paint on them. I am not sure if this is a bug but the fill tool works just fine. Also is there a performance cost difference between the grass tool and using the foilage tool? I understand collision is not possible with the…