For my final project of my final year I decided to make a game level and a character to run around said level with. Honestly, I am now convinced I have taken on far too much but I am still giving it a good shot but I dont think Ill be hitting the standard I want as I just dont have the time. Anyway, the level and character…
Description TriCAT is a market leader in virtual 3D learning and working environments, virtual classrooms and academy. We set the standard for technological developments and are constantly working on innovative solutions to make learning and cooperation economical and sustainable. We are now seeking a talented,…
I love creating 3D character so, I'm making this character journal, posting all my work in here, I welcome critiques that will help me improve to create beautiful model :D
Well, it's very hard for me to think of a serial killer in a winter woodland environment and NOT think of The Shining, although I'd probably look to that film as more of how to make an iconic environment. Serial Killers tend to be more menacing when you really don't know they're a serial killer at all, with just a hint of…
Post: Hello! I’m working on Pokémon Lunacore, a fan-made Pokémon MMO set in a unique region inspired by California. The game features an original story where Team Midnight captures a corrupted Victini, a Dark/Electric-type Pokémon, to experiment on it. The experiment goes wrong, putting Victini into a deep slumber.…
When doing modular characters I usually skin up a base mesh first and then all of the clothing copies its weights from that base mesh as a starting point and then you refine and tweak any bits that didn't copy so well or are too divergent from the base mesh to accurately be copied. Also keep in mind that there isn't one…
@tgm79 No, he's not kidding. It's not to say that the character to be rigged and animated takes that long, it's that finalizing the character will take that long sometimes. All the bug fixing, all the slight adjustments. It ain't done till it's out the door in reality. This is the hero character. Think of God of War when…
Hello all! My name is Matt, the CEO of Barry Studios. My team and I are in need of a character designer for our upcoming game. We plan to release this game on Steam by the end of the year and the profits will be split by percentage based on the amount of work you do. REQUIREMENTS: If you interested in this position, great!…
HI! I`ve finished my latest work, and actualy looking for new job. I decided make my old character from my personal project Shell_Pit from 2004 ( first image). Character will look like normal military person not supermodel. I`ve finished sculting her in ZBrush (secound image), and currently I`m makeing LOpoly model in…
hi I'm new here and here is my character I created in Thomas Mahlers Character Creation Workshop. I hope you like it. criticism and questions are welcome :poly121: here are some pics: