Hello! I think you have till now managed to translate the concept well in 3d. Keep up the good work! Please do not forget to model or texture the sheets of paper lying around in the streets of the concept, it makes your scene a lot more lively if they are included. I would also consider thinking about modeling this one…
Intel have been quite keen on trying to drum up the adoption rates as well. Sadly it has taken untill now for most PC motherboard manufacturers to wake up and start using this. Hell, most of them are still just jumping on to the USB3 bandwagon with most motherboards mostly having USB2´s with 2 back and 2 front placed…
I'm all for formal traditional art training and then teaching yourself how the industry best exploits those talents. Once you have the art background its just a matter of learning to click a few buttons in a few different programs. It's easy for schools especially the condensed courses to get caught up in teaching only the…
It's funny i'm in the same boat here only in the opposite direction. I've spent 8 years using Maya straight and was pretty upset every time I opened up Max. Though over those years I developed a fast pace working speed in Maya. But soon came to notice that my body wasn't going to take it much more (soreness, pains) to…
Hello, I did it! :poly142: I'd like to share with you how I improved the export process from 3ds max to cryEngine. Also, with this trick you can improve many other...manual, time consuming things. The problem was that we had to export our models like 500 times per day, just to check how it looks inside the engine. To do it…
I recently got a Android phone so I've been trying out alot of apps. I really hate anything that uses a virtual d-pad/button overlay, unfortunately including all the classic games that you can play on emulators like NESoid. I just dont think that kind of control scheme is suitable for a device that doesn't have enough…
Hello, We are working on a game for the Microsoft XNA, Dream, Build Play contest (which ends on July 2). The game is currently about 80% finished. But all we have now is placeholder art and are in need of a complete art makeover. This game is mainly a top-down 2D scroller. Team name: AttnSpanGames Project name: HoneyComb…
Introduction Hi, Polycounters. MayaFPS is a plugin for Autodesk® Maya® which implements first person camera controls. The plugin allows controlling the perspective camera in Maya using traditional first person shooter controls (WASD for movement, mouse to look around). This is very useful and saves a lot of time for a lot…
The easiest way will be to disable the "normal" button under Active Maps, for that layer. Also not sure what graphics card you're using, which is supremely important for Marmoset's performance, but 8gb ram is very little for modern intensive programs like marmoset.
The problem is that Physique was included in max with biped (Character Studio) back in version 2-3 (they here a bundled plug-in before that) and it was never kept up to date while biped was updated with features like prop bones. Physique just hasn't kept up and has trouble understanding the changes. Skin is better than…