Anyone has any tips/tuts whatever on this? Im doing a Lara Croft for my portofolio but so far i cant get the right style of texturing to match =/ i got the textures out of the game and placed them on my flats as a reference and to see if i have matched the style.. so far no luck =/
Hello there, im looking for some critique on my Textures, so feel free post you opinion and suggestions. I never made any textures before but I wanted to get better at it and improve my skills. :) There you go.
How do you guys approach texturing modular meshes in painter? Let's say I have different wall panels for a building and I want the texture edges between different ones lining up just right. My only thought was to well, snap the panels or whatever together in whatever combination I need them, apply a different shader to…
if you want to get better at 3D art, you're going to have to buy the software and train yourself in your free time Last I checked Novedge had one of the cheapest listings for a Zbrush license (I'm not sure if this is the case anymore, I don't see a perpetual license listed, would want to double-check), you can also buy a…
A newer build of Blender 2.5 has a easy to use texture projection tool. [ame] http://www.youtube.com/watch?v=KNd54jgesgk[/ame] It should be really easy to paint over UV seams with Photoshop using this. Though I haven't used it personally in production yet. Mudbox 2009 and up has 3D texture painting, which allows you to…
on the topic of resolutions, is there even any point in making standard hand painted environment textures in resolution higher than 512x512? i just made this 1024 texture and i can't see how a pseudo isometric or even a stylized tpp game could make use of such details. Especially games with lower budget that are more…
I' m new to texturing and I want to know, what if you don' t want to use real textures? You want to make the art style more like a cartoon or not so real, or maybe something more artistic and unique like those guys did in "Demon' s Throne" and "Squaresoft Town". Do you guys have any good reference source?
I made a wall unit in Blender and I'm at a complete loss on how to texture it. I can't seem to get enough detail in the model if I separate all of the uvs on one map. Since this will eventually be a game (arcvis) piece, I was wondering if it is acceptable to use multiple textures for one model. Also, is it common to use…
Email: Thfpjct@hotmail.com Discord - Portfolio - LinkedIn - Resume Hello! I am a Brazilian texture, material and 3D Prop artist (Entry-level) looking for work in game development or anything related to my abilities. I love what i do and i love even more when i work with others. Heres some stuff i've done:
Hi. Need your help, good sirs. How would you properly texture this as a game ready model? Texel density is that of an FPS (you can walk around it). Specifically: Would you create one huge 8k texture file and cram everything in it? Or create several 4k or 2k? Should I overlap UV files for repeating objects (wheels) as I'm…