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[Substance Painter] Best approach texturing modular meshes?

tester1225
polycounter lvl 7
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tester1225 polycounter lvl 7

How do you guys approach texturing modular meshes in painter? Let's say I have different wall panels for a building and I want the texture edges between different ones lining up just right. My only thought was to well, snap the panels or whatever together in whatever combination I need them, apply a different shader to each map, export as one file and go from there - obviously this wouldn't work on a massive building with many panel combinations but I only have a small shelter so seems doable. But what's a good rule of thumb here? Texturing each panel separately is easy enough but you'll still end up with inconsistencies.

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