Artwise? Recently: For Sci Fi I'd say Vanquish, Gears of War 2, Crysis 2, Portal 2, Starcraft 2, and Mass Effect 2. Pretty much every sci fi game in the past 2 years that ends with the number 2.
Hey guys, after seeing a thread about revealing the input object for a Boolean in Maya, i realised that Maya had procedural Booleans under the hood (athough not 100% bulletproof). So I went to work making a script that i would love to use, and that others could use. This script doesn't add any new functionality to Maya it…
Ok, so my game plan is to, 1 - Check the low and high meshes and make sure they match up correctly 2 - Set sharp edges on the low manually without using any modifiers 3 - Delete all the Material IDs since they're not needed, and i was just using them to make sure the high and low intersect with each other correctly 4 -…
Hello Guys! I want to share with you here my progress on the Hum3D Challenge. So next you can read the brief i have wrote so far for my weapon and the first blockout i made (im not good at drawing so i dont have a concept, i have the idea in my mind, i have made a design inspired from many references i have collected)…
this link is unrelated to the first I have done characters with wings but not more than 2. this one has more than 2. I was surprised how much it changed everything with just a few more wings https://www.youtube.com/watch?v=ZNntQUS_jRA
Hello everyone! I have finally finished my first ever model! It took me a while and I thought about giving up on her but I've decided to soldier on, reasoning that it's better to finally have something under my belt. So, without further ado: For closer examination here's the link to Sketchfab: https://skfb.ly/6wYSx My goal…
Hi everyone! Here's a tutorial that I made, that I'm now making it pay what you want/free. This tutorial contains a valuable piece of information that I believe will improve your texturing game! I start with a high poly base in Maya, export my maps, and finish the texture in Photoshop, by using a combination of…
Isn't it 2 skins for each, 2 for AK, 2 for M4A4, 2 for AWP, 2 for Deagle, 2 for MP9 and 2 for Bizon? Would be 12 skins included in case, 12 winners, but swag bags for 8 entries from each weapon, 48 total. Well, just my interpretation anyway.
Wrapped up my entry for the flipped normals challenge this past weekend. I'm probably going to put this away for a week or 2 and see if there's anything else I can add/edit before adding to my portfolio. I've already got an idea for another pose with the cat
TrailArc.cs author: Nick Gronow (Stick) using UnityEngine;using System.Collections;public class TrailArc : MonoBehaviour { int savedIndex; int pointIndex; // Material - Particle Shader with "Tint Color" property public Material material; // Emit public bool emit { get { return Emit; } set { Emit = value; } } bool Emit =…