Hi there, My name is Alex Jerjomin, and i was watching the Polycount for some time now, and now i finally decided to star my WIP thread here.:) At the moment I study Games art At Hertfordshire University near London I would be very happy to get some feedback or some hints on my work At the moment i work on 3 peaces...…
Okay so basically I'm making a rainy environment. I made a particle system for the actual rain, and I'd like to add in some little ripples on the ground. I made a little animation in max, made a flipbook and tested it on a surface. Works lovely. However, the second I turn this into a decal material and apply it as a decal…
My name is Nam Nguyen, I'm 3d artist specialize in hard surface modeling/texturing. (weapons/vehicles/props...) With 4 year experience in the games industry, I'm looking for freelance or remote opportunities. if you're interested in my works. Feel free to contact me. Portfolio: https://www.artstation.com/namnguyen3d Email:…
Here's my folio, and some examples of my work: https://www.artstation.com/leo2883 I can do game ready models or just high poly sculpts. Primarily organic modeling, but i can do hard surface armor if needed of course. My contact info is in my Artstation or drop me a line here if my work fits your project. Thanks!
Hey guys, first time poster extremely long lurker, since about 2003 I think - FOR SHAME! Firstly I have to say the What are you working on thread is an absolute goldmine for any artist out there - I've spent the entire day goig through all 300 odd pages its a goldmine, well done to all participants. Im working on a mental…
Ahoy there! I'm a Senior 3D Artist based in Melbourne, Australia looking for paid freelance/contract work. I've worked on a whole heap of games and projects, mostly character work, but have also done environment, props and weapon modeling and texturing on console and mobile in pretty much every style and platform you can…
Madruga Works, the creators of Planetbase and Dawn of Man, are looking for an experienced VFX Artist to create a wide range of visual effects for an upcoming title. Responsibilities: - Creation of real time particle systems and their textures for the different types of visual effects required for the game, from shots and…
As the title says, when you are doing high poly and low poly work on the same model must you only unwrap the low poly or do you have to unwrap both. As I've only been doing low poly work and now have started working with normal maps I just started the low poly - high poly modeling routine. Any answers are appreciated,…
Randomly, all of the sudden since a couple days ago anytime I try to open Quixel it refuses to open, it just opens Photoshop but not Quixel. Why is this happening? Edit:Now it is working...Sometimes it works and sometimes it doesn't, its really weird
Your biggest problem is subtlety, or lack of it. And that comes from your current sculpting technique. You're jumping straight into detailing before you've got your primary and secondary forms locked down. In the case of the human body, your primary shapes will form the silhouette, and you'll want to work at a fairly low…