LightBox Interactive is currently hiring for the following position: Character Artist: When you play games do you largely ignore background visuals and concentrate your attention on your avatar? Can you admit that you dig dressing up your avatar in newly earned items. Can you quantify what elements it takes to create a…
That looks like a fun gnarly character with a lot of detail, but especially the beauty shots are really hard to read. The metal arm basically disappears into the body in the first shot, even without squinting. Perhaps you wanted to show the skulls, but having a stronger light from the left/back/top and less from the front…
Hey Bkost you got a great start on this character! Some things I noticed that I think you should check up on. I think the folds on the leather pants make the leather seem really thin, but if he is a warrior he probably have thicker leather that would create more silhouette changes and heavier creases. Even in the concept…
Are you passionate about drawing? Would you like to create your own mobile games? About Us TutoTOONS is an international startup, providing a free drag and drop mobile game builder. We help artists create, publish and sell their games on the iOS App Store, Google Play and Amazon. The company was founded at the beginning…
Hey! not sure if this is the right thread but I'll just go ahead: There is a free software called alchemy which might be interesting for everyone doing concepts. You can mirrror what you paint, which is great for creating helmets or headpieces. You can also generate random shapes, which is great to quickly create…
@Z0ltBa you have a great start to a scene! With the right lighting this will really shine. 2 big things that I think are working against your right now: 1. The biggest contrast steals the focal point. 2. There are a lot of different types of contrast. In your case the relevant ones are Value (brightness) and Color.…
We are looking for an experienced UI/UX Designer to collaborate on a freelance basis (with potential to turn into more once pre-production ends). The team is currently prototyping a new simulation/management project set in ancient Rome focused around gladiators with gritty visuals. Responsibilities: * Create High-Quality…
Hello Everyone, My name is Riley, I'm 23 and live in Saskatchewan, Canada. In Saskatchewan there is no (or very little) educational programs relating in any way to the Game Industry. There are also no game studios, or anything. For the past 4 years I have spent my time (and money) trying my best to develop my own indie…
If you feel you are not good enough to join our team, dont be. Everyone on our team is new to game development and our title NOVAKIN is a great way to get your foot in the door. Contact us at donald.leatherwood@battleoverride.com Hello Polycount Community! Battle Override studios are looking for a knowledgeable and…
I have two texture tool ideas you might be interested in to offer up... I had already toyed around with these ideas a little (my computer sucks at home so i dabble with pixel art and retarded shit like this sometimes) 1. "Mat Lab" - a base material & swatch library creator The basic idea, shown above, is the tool would…