We are looking for an experienced UI/UX Designer to collaborate on a freelance basis (with potential to turn into more once pre-production ends). The team is currently prototyping a new simulation/management project set in ancient Rome focused around gladiators with gritty visuals.
Responsibilities:
- Create High-Quality UI Art Assets using Photoshop, Figma, and Unity.
- Layout and placement of UI assets within Unity canvas/scenes, ensuring color, font and design consistency before developer integration.
- Work closely with the product team and game director to contribute to the UX design process.
- Collaborate with the game director to create mockups for prototypes and game concepts, including UI maps and gameplay flow UX wireframes.
Requirements:
- Strong portfolio demonstrating experience in the industry, preferably evidenced by shipped projects.
- At least 1 year of relevant experience as a UI/UX Artist in the games industry
- Proficient in Photoshop, Figma, and Unity.
Nice To Have:
- An interest in history and simulation/strategy games.
- Ability to create smooth, engaging UI animations that enhance user interaction.
- Knowledge of best practices for optimizing UI assets for performance.
- Experience in designing scalable UI that looks great across various screen resolutions.
What we offer:
- Flexible approach to setting up your day.
- Necessary software/hardware.
- Easy to move schedule around to fit your needs.
ABOUT THE COMPANY
We are a very small studio based in Sweden, we recently released the game Fabledom. Everyone works remote and on their own schedule.
- Work mode: remote, freelance
- Platform: PC
- Game Engine: Unity
Contact: jobs@grenaagames.com
(Please send your portfolio and a short description about yourself. The UI visuals will resemble that of Crusader kings 3 and other UI-heavy strategy games, but set in a gritty, oppressive ancient Rome).
(https://grenaagames.com/job-1)