LightBox Interactive is currently hiring for the following position:
Character Artist:
When you play games do you largely ignore background visuals and concentrate your attention on your avatar? Can you admit that you dig dressing up your avatar in newly earned items. Can you quantify what elements it takes to create a game avatar that the player can really connect with?
If you are all about characters, we want to see your stuff.
A Character Artist at LightBox will concentrate on creating great looking characters.
Responsibilities:
-Create high quality and efficient game ready character models.
-Model high res character meshes for normal map generation
Qualifications:
-High degree of proficiency in zbrush or mudbox.
-Understanding of organic and mechanical modeling techniques.
-Strong knowledge of anatomy.
-Able to create models that have the proper topology for deformation in order to be animation ready.
-Experience working on character models on a shipped game.
Extra Credit:
-Expert level knowledge of Maya and Photoshop.
-Ability to paint phenomenal looking texture maps.
Submission Info:
If you are interested in joining our team, please send a copy of your resume and a link to your portfolio or reel to
jobs@lightboxinteractive.com.
About Our Studio
LightBox Interactive, inc. is a new independent game studio founded in January 2009 by former team members of Incognito Entertainment. We're a small and dedicated team of experienced developers that have been making games together for 10 years.
We care deeply about all aspects of our craft - from the fun creative process that fuels the development of great games for our fans, to the the efficent production practices that ensures the delivery of a great product to our publishers.
Our team is comprised of members that made significant contributions to the games Twisted Metal:Black, War of the Monsters, Warhawk and all of its expansion packs. We're currently engaged in a multi-year, multi-title parternship with Sony Computer Entertainment America developing games for the PlayStation family of platforms.
We are currently located in Salt Lake City Utah but are planning a strategic move of our studio to Austin Texas in the fall of 2009 to take advantage of Austin's creative culture and its well established game development community.
The team thrives on its rabid enthusiasm for making AND playing games. It is this passion that helps keep our studio's attentions keenly focused on our game's fun-factor and at the same time, pushes us as a group to break through the barrier of conventional thought.