Hi everybody :) First let me say that I'm happy to see a healthy discussion going on, I wish all discussions happen like this. A lot has been said already, so I'll just give the insight as to why I chose to sculpt these female models. I chose to dedicate my time to sculpting idealized females because the subtleties are…
Quack has provided some good intel. And I'll share some experience with you; I tried taking a model with some pinching into ZBrush a while back to do exactly what you suggested. What I didn't realize at the time is that once inside ZBrush, I've upped my polycount so high, with no real edge flow whatsoever, that after I…
Yo, I'm actually an animator and will give you a helpful crit: First off, what is this targeted at? 1) Film/Tv. You need acting pieces. you could get a job with 10 seconds of good acting + lip synced dialogue that is professional quality. 2) Games. You need action pieces. Traversal, combat. At the moment you have a strange…
just because you can create something that looks good and realistic without gloss maps doesn't mean it's not wrong. you can create screenshots that look very good and realistic with only a diffuse texture map and no lighting but it will start to look strange if you see video of it or if you see various screenshots of it…
About me: Hi, I'm ElvenSlayer. I'm a new developer looking to develop and release my first commercial game. I have been doing work in unity for a few months now and I specialize in the coding aspect of game development. I'm not going to lie and say I'm perfect and have all the skills to program the next Witcher but I am…
About me: Hi, I'm ElvenSlayer. I'm a new developer looking to develop and release my first commercial game. I have been doing work in unity for a few months now and I specialize in the coding aspect of game development. I'm not going to lie and say I'm perfect and have all the skills to program the next Witcher but I am…
The most part of the work in 3D is not on the computer.. it's in your head.. So.. do a blockout.. (simple paper scrible will be platform independent :wink: ) what parts do you want to adopt.. what part do you might not understand how they would work (or even look in 3D).. maybe come up with alternatives.. for example:…
Hello! I am a character 3D artist and I've worked on different projects both indie and some unannounced titles of Ubisoft, Sony and Qualcomm. I have experience making stylized and realistic characters and creatures, outfits/armours, hair, props for games and short videos and 3D printing. I have knowledge of making basic…
Great tips. I'll add my two pence as we were talking about this in the Greentooth Slack the other night. Here's some traps I see newbies fall into often: 0. This particular point may make some people rage, but are you ready to make a porfolio, and is your work worthy of being in your portfolio? If your work isn't industry…
We have posted a small sample of the positions available at Tactic Studios. Please see https://www.tacticstudios.com/careers.php for all available positions. We are looking for a talented Character Artist to join our team and create high quality 3D characters for a brand new IP published by Square Enix. It is a…