there my little model i did based on one picture that i really like ! the original pic : the picture was done by my dear buddy pollo-chan which you can find her work at http://pollo-chan.deviantart.com and www.furaffinity.net/user/pollo-chan i have her permission to share her work. so, i would not be called a thieft :p and…
Hello, Quick question - I am trying to bake some light maps for my geometry and would like the have my GI and FG in those maps. When I do a normal test render my lights look the way I want. I am going to Lights/Shading -> Batch Bake Mental Ray and baking my maps here. They are showing up but only with the direct…
@Sen9Art replying here just in case someone else has advice. "Do you know what type of problems could be happening with the normals on my mesh's? Also I was not aware that the normals of the high poly were relevant when baking, any insight about that?" It's hard to say what is wrong with your normals or why, or even if…
this is part of that artstation challenge, I spent last 2 days trying to work out a good technique to do what Im trying to do. the top image is plates of lacquered Armour at the rear of a helmet. Im not worried about the laquer etc, im worried about the lacing which holds it all together. I spent a few days already slowing…
Something to do with the symmetry and overlapping islands. Making a version just for baking with uv's on one half deleted or, just deleting half of it (after freezing normals ofc), should fix it. Sorry for the slow response and make sure you have a backup of your original axe. (if you use Maya it's called Lock normals and…
I've just realized that a game engine and a shader system are like pencils: learning to draw rarely depends on how fancy your tools are. In my quest to make a career out of video games development I've learnt a lot, especially how much I "didnt know that I dont know". If I want to be able to craft my own shaders and…
In a situation like this I would reccomend evaluating the high-poly model before you bake and making changes to the highpoly. Baking to the lowpoly should just be a final step. I only re-bake if I've changed the lowpoly in some way. However using NDo is sometimes useful as baked in detail doesn't always show up the way you…
Hey guys, I'm a bit of a texturing noob, and I am trying to master the art of baking hi res meshes to low res meshes. I've followed a few tutorials online and read up on alot of information but my AO bakes never seem to look right. I did an experiement with a plane with a raised cross on it (to save rendering time) and I…
Can someone explain me what can make that happen? Im baking with substance painter, model in maya... I've done the retopo of the high res and even if every vertice are on the high res model, those black edges still show up... Here is the problem: Here the low on the high res for baking: Here the low res: Here the high res:…
Hi guys, I'm baking a lot of stuff in marmoset using python api, however today I've found that when I set baker.multipleTextureSets = True Marmoset found 0 texture sets in my model: baker.getTextureSetCount() retrns 0. Model is ok and have materials properly set: if I select baker in scene tree view by hand it refreshes…