Hey guys, I'm a bit of a texturing noob, and I am trying to master the art of baking hi res meshes to low res meshes. I've followed a few tutorials online and read up on alot of information but my AO bakes never seem to look right.
I did an experiement with a plane with a raised cross on it (to save rendering time) and I can't seem to make the bake look right. Everytime I try it comes out too bright and very grainy, regardless of how high I adjust the bake settings. (See below)
Am I missing something? I believe I'm following the tutorials correctly.. The only thing I can think of is I'm not tweaking the offset properly or something.. But I've played around with it quite a bit.
Can anybody help me?
Thanks guys!
Replies
Transfer Map or Batch Bake (Mental Ray)? I am guessing Transfer Map since you stated this:
The tutorials I've been looking at are the Eat3D Pillar tutorial (which is for max), The making of Varga tutorial (http://www.paultosca.com/makingofvarga.html) and a few others I stumbled across. Those two are the main ones though.
Are the high-poly, source plane and cross separate meshes?
If they are are they both added to the source mesh list?
Also try checking the normals of your geometry.
Your grainynessness could be alleviated with more samples.
I will check out the normals, but the biggest problem is grain and the brightness, and I have no idea what's causing them.
In Transfer Maps window there should be a slider for "occlusion rays" I think it defaults to 16 which is quite low. I believe, because the rays are fired at random directions if the number of rays is too low then adjacent pixels can have sharp differences in averaged occlusion values.
Hence a noisy result. Increasing the number of rays gives a more accurate and therefor smother result. But it will increase your render time.
Can you give us a screenshot of your scene?
The Transfer map way should only produce AO results of the details that differ from the LowMesh <-> HighMesh. Whilst Color->Batch Bake (Mental Ray) will produce baked AO results of the whole mesh (the selected mesh), rather than just the differing details like the Transfer Map does.
Since I don't have all your details on your project and what you are trying to achieve it is hard to say exactly what to do. But give the Batch Bake (Mental Ray) a go. Works good for me.
i would reccomend another method
@kodde, I'd give batch bake a go, but from what I've read it is a bit of a hassle. I'll probably only use it if I have to, kind of a last resort.
@rooster, I'm using Maya 8.5. Is it an issue exclusive to this version of maya?
Anyway, I'll look into this xnormal app. It might be what I'm after.
You should post a screen of your scene as well.