Hey guys, if I try to bake some geometry on my mesh, nothing happens and the normal map will black.(Screenshot "A" and "B") But if I change the Option "Match" in Baking window to "Always" (Screenshot "C"), SP bakes the normal map. (Screenshot "D"). It bakes the normal map wrong, but it did (no black normal map). Firstly I…
I've recently been displaced of my first ever game art job and I'm getting a little antsy. In the mean time, I've been trying to learn Maya, ZBrush, and Unity to round out my tool-set (previously all Blender and UE4) while doing random freelance. How long on average do most people go without finding a new position? What…
Hi, I've built a couple of Substances in Designer, which I exported out as .sbsar One of the question I have, is how to properly expose color input parameters for use in painter ? Exposing the "Uniform Color" "Output color" parameter works nicely inside Designer but it doesn't seem to work to change the color in Painter. I…
First: if you have a subdiv of 5 then the quality is irrelevant and if you have no creases then you don't get cubes like you showed and if you have crease of 1 then this means no catmull clark smoothing at all... so what do you want to show here ??? 🤷 (Maybe you are overthinking this??) Anyway: Why bother about any…
ah sorry, just wondering if there was a way to somehow use transform>modifiers>z, in addition to using alphas; that way it constrains the transformations to the z axis (guaranteeing straight edges), while allowing me to spin the model around and really get a good look what what I'm making. The problem is, currently it…
Sort of, but I dislike how Unity approaches it. If you look at Unreal demos, most of the time they use only out-of-the-box functionality. They might show some custom stuff like volumetric smoke they used for monsters in Fortnite cinematic, but they a) extremely transparent on it being custom b) show and explain how it was…
Sounds like a great idea. It's basically the same as Microsoft banning you from Xbox Live because you were acting a fool, except Valve will allow you to un-ban yourself by paying a little extra. And the cheaper/free games for viral players is borrowed from the surge of "social games" on facebook. In the social game space…
I was thinking hard about how a fairy/flying creature would fly around the Rift to get from A to B. I decided to watch the champion Spotlight for the champion Kayle and it gave me some insight. One of the main things is that the champion has to be pretty upright in order to conduct their attacks more seamlessly as it…
The 3D total tutorial was confusing as hell the first time I read it. Mostly because it was blending a bunch of textures and using some crazy masking techniques. I think it tries to teach too much at the same time? If you're looking to play around with it in Max, create a blend texture, put one tile material in each slot…