I've recently been displaced of my first ever game art job and I'm getting a little antsy. In the mean time, I've been trying to learn Maya, ZBrush, and Unity to round out my tool-set (previously all Blender and UE4) while doing random freelance.
How long on average do most people go without finding a new position?
What can I do to improve my portfolio?
Art station |
WebsiteAny guidance is helpful, even if it's just to tell me to have a little more patience.
Replies
The job I was doing before was mainly hard surface modeling and low-poly modeling. Going backwards, I was in between jobs for about 7-8 months during that time. I was working in a bunch of hard-surface modeling for my portfolio, while slowly picking up UE4, Substance Painter and Designer.
I think it's different for everybody, as far as gaps of breaks in between jobs. I would assume some would just take a bit of a break or vacation, and come back, or jump right back in on another position. Freelance is always good, taking something you can learn from.
- Don't include the brick material on your portfolio; It's not a good enough material to turn heads. The bricks are too shiny and they're weirdly bumpy (like bark or something). There are large portions of the graph that needs frames or comments so someone can tell what they're looking at.
- 27 images might be a bit too much to look at for someone recruiting. You could easily condense so many of the props from Hypatia down into a few images. The 'All the things boutique' folder has a lot of the items in there already.