I was wondering how I can make these textures look more realistic. I’m not done painting this but figured I’d come on here and
get some advice. I am in Substance painter right now using a neutral lighting
set up… I eventually plan on bringing this in Unreal and giving it a warm sun lit lighting
through the window.
We are seeking a 3D artist to create a single-character model for this project. The character is relatively simple, and detailed design sheets will be provided to guide your work. The project deliverables include a textured 3D model. This project does not require animation. The model will function as a high-poly reference…
Would you mind telling a bit more about the way you tackle these ? I suppose that the finer textured details are raster, but still, these shots and and your car and tank vector renderings recreations are really quite impressive in their accuracy, as they don't have the usual signs of vector work.
Hi guys, first time here so I'm not sure if this is the right place to post my question and I hope there are plenty of Handpaint artists around here that can give me some nice tips to improve myself. Anyway, back to the topic. I've been texturing a sculpt I made in zbrush and retopo in blender with 3D coat (I've seen…
What's up guys, I was working on a metal barrier model trying to get the UV map looking right for the rounded part of the barrier and running into some issue trying to get the UV map right looking good and not bending too much, and was also not sure if I should be connecting this bent part of the barrier to the other two…
It's actually pretty easy and a lot more straight forward than model -> unwrap -> texture. You're right the previous method is the traditional way to create an asset, and by all means you can still do that, especially when working off of concept work. However there's nothing like a dark abyss between texturing and…
At Waveforce Studio, we are driven by a genuine passion for game art. Lead by Minh Pham - a 7year industry veteran alongside a core group of dedicated artists, we combine our love for aesthetics with strict technical standards. We are a lean studio delivering the perfect balance of high-end visuals and flawless…
Hey all! I'm looking for a texture pro. Below you can see the example that I'm trying to recreate in yellow. Before I cut holes in the mesh, it's nice and easy to straighten the UV and then apply the texture, nice and straight, no issues. Once I cut the holes into the mesh, I can't straighten the UV's (due to the topology…
I've searched high and low for any info in making these things, and theres supposed to be a way of making them inside 3ds max for example, but I can't for the life of me even figure out where to start? Does anybody have any experience at all with these things, in any app? An exmaple of a 3d texture/volume texture:…
Hi! I would make sure the normal map is OpenGl and the texture sampler in Blender is set to non-color. If the normal map is DirectX, you could also flip the y-channel in the shader in Blender.