I ran into a problem yesterday where parts of the landscape I recently changed don't show up correctly in a Frontend Build. The image below shows that lightmaps are still present as well as the foliage I placed using the foliage painting tool. I've tried what I could, but I'm not really sure what else I can do to fix it at…
I want to spawn foliage (mainly moss cards and some mushrooms ive made) on some rocks within the rock material I have set up. Basically wherever the moss texture is, I want there to be moss cards that spawn. How would I go about this? I dont think I can use the same setup for spawning foliage on a landscape.
Hi guys Trying to set up a little paint texture for the painting tool in Landscapes, to attempt an oil spill. Unfortunately, when I paint enough for it to look like a puddle (Or try anyway) it looks like these photos. Attached the material set up (Excuse the mess, I had to fit it all in) Any idea why its doing this and not…
I'm trying to setup a material to use the alpha map of the texture instead of vertex blending in the same way pampers and Eric Chadwick do in this thread: http://www.polycount.com/forum/showthread.php?t=100011]/ This is my material so far and I've been unable to correctly add the mask. I looked at the setup Chadwick had…
Starting a new UE5 environment of a desert road. I used layers for my landscape, however I didn't realize you cant retopologize with layers enabled. These banks on the edges of the road seem like they can benefit a lot from some more topology. Any advice?
Hi. I was wondering which method you guys prefer to create a landscapes. Since, for now, my scene doesn't require any interaction with characters, and is meant to be only a establishing shot, I was considering going with a high polycount scene. Should I do it all inside Maya (which is where the rest of my scene is) with…
Judging by the number of materials you have, I'm guessing you're hitting the maximum texture sampler limit on that section. Have you tried setting your texture nodes in the landscape material to be "Shared:Wrap"? That should rid the issue. *Edit* Nevermind, just realized you're using UDK no UE4. UDK is still limited to the…
Hey guys, I'm attempting to use normal maps with my terrain. Everything is set up as described in the UDN/this thread: http://www.polycount.com/forum/showthread.php?t=88347&highlight=landscape+normal I have my various diffuse textures and specular textures set up to blend nicely (using the standard TerrainLayerWeight and…
Hello! I'm trying to figure what's the most efficent way to break the tile on a landscape textures. Most of the youtube tutorials are pretty lame – they are based on T_Varations from StarterContent and the result looks like something covered with awful grunge texture. There's also OpenLand which I heard is pretty useful in…
Hello! I am using multiple landscape layers each with its own GrassTypes which spawn foliage meshes. I set culling distances for all the meshes and sometimes I really have to get close to an area to make the foliage spawn- which is not a problem when working on a scene but it also happens during rendering. The GrassTypes…