I want to spawn foliage (mainly moss cards and some mushrooms ive made) on some rocks within the rock material I have set up. Basically wherever the moss texture is, I want there to be moss cards that spawn. How would I go about this? I dont think I can use the same setup for spawning foliage on a landscape.
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I am not sure that epics inhouse spawning/painting systems support static mesh.
There is a great plugin called Simple Scatter that does support this. It does not support reading the materials texture directly, but you can use a mask to control placement. So its just a matter of convert your textures to a mask.
The one major caveat with Simple Scatter is that it has problems with streamed landscapes - though if you are only wanting to work with static meshes that might not effect you.
Unreal's foliage painting works on static meshes, you just need to enable the filter in the brush settings.
https://docs.unrealengine.com/4.27/en-US/BuildingWorlds/Foliage/