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Really didn't get a lot done this week, but this is why I do these weekly updates; to look back and know that I've slacked hard. However in other news, my Titan is dishing out a whopping 2,255 damage per strike with Vexcalibur and Wormgod's Embrace in PvE, and every time I land a melee final blow I get 100% void…
Hi, Does anyone know a way to automatically select all hard edges of a mesh? If I import an .obj file from Blender with creased edges to Maya it looks like they get imported as hard edges. Now all I want to do is to convert the Hard Edges into Creased Edges. Or if anyone knows a way to directly import Creased Edges into…
Well you're making inroads toward 3d printing and I might add if your sketchbook + website are anything to go by, then may have a good crack at it because there's a few I know of making a comfortable living doing just that atm - Danny McGrath comes too mind. As for bots churning out shite ad infinitum mostly prompted by…
The scratches on the corner of the box (in the photo) look hardn (like the hardness parameter in photoshop) and on your texture (pictured in this post above) they are soft. Can you notice the difference between the two? The latest pic you posted has the front scratches looking like how I imagined based on the photos I saw.…
Biggest flaw i see is that your normal map is too cheap for the effect you created. You have a lot of depth and cracks in your diffuse but it doesnt show in your normals at all. Its hard to get this with hand painted textured because of the lack of real geo, so what I would suggest trying to do is using something like…
Hello guys, i am new to hard surface and i want to make this piece in zbrush and only in brush. I have looked so many hard surface tutorial, but i still suck at this piece. I know in 3dsmax i could do it in minutes with edge to edge modeling, but i want to avoid programs i don't have. I have to tell you the truth, that im…
Hello! I've recently been working on this project, really trying to focus on manual retopology and uving. The big issue for this model is around the one outer edge. I used hard/soft edges for this model and solved some artifacts by changing that edge to a soft edge, however now I'm noticing an issue with the normals. I did…
Hard Surface 3D Modeler - Freelance/Remote Visual Purple is looking multiple Freelance 3D Modelers with a focus on environment and hard surface art. The ideal candidate would have two years non-educational experience and proficiency in a primary digital content creation package, preferably Modo. The successful candidate…
On the liquidy glowy stuff, you should really bump up the painted highlights. It just seems to be a glowy mist, and i think you want it to look more like a thick liquid. Add really saturated bright yellow highlights on the glowy liquid parts. I'd also say turn down the hand painted glow on it too, it makes it hard to see…