ALWAYS use the grid when building a level using modular pieces. Smaller props can get away with not being on the grid in my opinion. It's not only faster if you use the grid for modular pieces, but more proficient as well. You avoid many issues such as z-fighting and gaps that could lead to draw distance leaks. Modularity…
How much of the house's is modular? If not much I would suggest this tutorial it will help with your roofs and general modularity with buildings. http://wiki.polycount.com/ModularMountAndBlade?highlight=%28%5CbCategoryEnvironmentModularity%5Cb%29
The environment is designed to work with modular modeling, I outlined the role of the environment as imagined, imagined how the modules would be assembled and then the scene was like playing lego. modular modeling Scene complete:
If you plan on texturing this, I hope alot of it is modular pieces. Would definitely be the way to go. The windows, pillars, etc, could all be modular. In fact, it's almost symmetrical, so, yeah.
Some updates, from our studio! For those, who are interested in modular environment are, here is our interview on LV80! B) https://80.lv/articles/modular-buildings-tips-and-tricks/
If you are interested in modular enviroment art, check out Warren Marshall's YouTube channel. He recently added a modular Mesh set video https://www.youtube.com/channel/UC5dRrOarPI6ufGWsabG28FQ/videos.
I Had to make a modular scene for university this is what I got I really hope for some critic, I know I really need to improve but I hope you can help I am here to learn!