Did this for a university project, my first time doing 3D hand painted environment, critiques much appreciated! https://www.artstation.com/artwork/aBQe0 https://www.youtube.com/watch?v=_7hdDlKReuA
Ha, neat choices here fun looking little project. I hope it takes off well & its completed, rooting over here for ya. It is nice to see something i collected also once upon a time, if you want some pix for references (only if you can't find any) i got the comix still laying around here in a box in my closet, some cards…
High Poly done in Maya- Xnormal for baking- nDo for some finer detail normal mapping - dDo for base textures. I was inspired by Dead Space and the Remington Chainsaw tutorial for the dDo breakdown. Still things I need to work on for sure, but wanted to show what i had so far. 1st post to Polycount. =) *fixed the pictures
This is looking great so far. Definitely a fan of dark twisted forests! The tree art looks like it was also done by Billy Wimbletthttps://www.kotaku.com.au/2016/01/the-art-of-fable-legends/ A couple tricks I used to get that dark foreboding look was to set distance fog to be 100% black at the camera, and fading to zero at…
A few months back someone posted a link to a game called "N". I tried it out and instantly got hooked. Since then, I've been playing it every single day for anywhere from 10 minutes to 4 hours. Here's my progress: Curious if anyone else has been playing it and how they're doing. Link: http://www.harveycartel.org/metanet/
Hi @Fabi_G Thank you for your patience. I really appreciate your support. I can share the specific model if needed, although I’m not sure it’s necessary. I did some reading and experimented a bit with baking at 2x resolution and then downscaling and normalizing the normals. The results are definitely much better now. See…
Update:Finally done! I'm turning in the project today for the contest but any crits and comments are still welcome. Hope you guys enjoy! Hey guys! I'm doing this piece for a blizzard art contest where Garrosh is tearing off Kerrigans wings and stomping on diablos head. This is where I'm at so far let me know what you think…
Don't know if there's a way to slide things to match an axis if you have an off angle edge? For example, I want to align this loop on a sloping section to the y-axis of the perpendicular box, however it snaps a few units off. Am using the following snap controls This is for a project where I'm taking old BSP level geometry…
I am creating a human torso from scratch with a realistic look to it. I decided to make an overweight male character as in the past I have made a lot of muscular characters so I wanted to try something different. My progress so far is shown below, any constructive criticism is welcome.
Hey, I'm starting work on a pack of generic art assets for the Unity Asset Store, and I'm having difficulty wrapping my mind around how to optimize this in a broad sense. I know that the conventional wisdom is that, whenever possible, multiple objects should share the same texture and material (and be batched together if…