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Fat Guy Body- Constructive criticism required

polycounter lvl 7
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Davefozza polycounter lvl 7
I am creating a human torso from scratch with a realistic look to it. I decided to make an overweight male character as in the past I have made a lot of muscular characters so I wanted to try something different. My progress so far is shown below, any constructive criticism is welcome.

ZSphere_zps733ebb4d.jpg

Front3Quater_zpsa99499e4.jpg

Back3quater_zpsd3820b73.jpg

FrontBack_zps41c641f5.jpg

Side_zps20c8c9da.jpg

Shader_zps6a152c7f.jpg

Replies

  • Abrvpt
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    Abrvpt polycounter lvl 4
    Well the first issue for me are the proportions. If you try to draw a skeleton inside this torso, you'll find something that is too elongated.
    Try roughly shaping a normal torso with good proportions and body landmarks, then add the fat.
  • JohnnyRaptor
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    JohnnyRaptor polycounter lvl 15
    Use way more reference, and if you find you have difficulty eyeing the proportions from a 2nd monitor, then bring in the reference as a textured plane or use the transparency feature of zbrush with the reference in the background.
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