Alright. I Dynameshed a sphere then used an Insert Mesh Sphere brush to draw another sphere with a new polygroup. Then I Dyanamesshed both spheres togerther. I double checked the polygroups were still intact, then I ran a zremesher and it worked great. Not sure why my Tree stump is not working!
As Eric has said it's down to preference and the studio's pipeline, but here's the pros and cons to each I've found personally. Traditional SubD: * Very fine control over topology; it will do exactly what you tell it to * Non-destructive and flexible, you can make adjustments easily * Can be slower and require a lot more…
Update! Complete belt. Add folds on pants, create model of sword. I reworked folds 4-5 times, because don't really sensed gravity, volume and textile material. But with each new attempt i feel it better. This good study for me. Sword modeled in max, after splitting on subtools, some parts converted to dynamesh. Also like a…
Yup. Although not as much as I did on the AK. The majority of the gun is not dynamesh'd because of how much of the receiver is one solid piece I wasn't getting the resolution (or performance) I wanted using dynamesh so it's just done in Maya the old fashion way. So I used it mainly on a few of the smaller bits.
Hello guys! Is there a rule in zbrush, with the polypaint? I mean for example this: 1. Sculpt with dynamesh 2. Polypaint on dynamesh I mean, that this is not a good option, because the polygons have not a good topology. I prefer this one. 1. Sculpt with Dynamesh 2. Zremesh 3. Subdividing 4. Polypaint. Is that right? At the…
As has been mentioned already, there are multiple ways to get rid of or prevent them. I use various means depending on what works best/quickest in each instance. If the smooth brush alone won't fix it, try using inflate on it first and then smooth again. Inflate is a great brush for extending your model when working with…
So...you're combining all of your subtools into a single dynamesh, then projecting from the original sub tools to the new combined dynamesh, and then you're projecting again onto a polygonal mesh? I would... (in a duplicate tool to keep your original subtools) merge visible -> dynamesh at high resolution -> duplicate…
Hello, I have this set of tilable bricks layout. My main problem is that I have chamferd the edges of the bricks on all 4 sides. So I need to re- dynamesh the bricks. For a better smoothing. But when I dynamesh at 1024 I'm on the 3 mil count. You would think that would be more then enough. When applying suface noise to the…
Hello! I recently started using DDO and it is great so far minus a few minor inconveniences. The issue I'm currently having is when attempting to edit a dynamask and add some custom painting to it; as soon as I touch the mesh with the brush, the mask turns black in 3DO and the only option I have is to cancel the mask to…
Hello, i just start sculpting human figure,I want to ask some questions about it i am making my female model in Dynamesh, First, how to final my model like if i want to complete all my sculpting, can i do it in dynamesh or zremesher is the best option i dont want low poly so retopo is out of the question btw i dont know…