Thanks :D New track is almost done, doing a video to show it off now :D For now have a new tire. Also saw the news about the dev grants! I'm actually going to have a marketing budget now :P https://www.unrealengine.com/blog/epic-games-awards-71k-in-unreal-dev-grants
Hello there im an beginner dev im using blender atm. May i ask for lowpoly model? Im planning on using handpainted style for my first indie game. May i ask how do you make the eyes blink or move on the characters? Like in suikoden 3 or tales of symphonia or wild arms 3 rpgs. May i ask do i draw directly on the model or do…
Hey everyone! I wanted to share something cool that might interest some of you. Tik Manager4 is an open-source project that’s been around for a bit, but it hasn’t really been in the spotlight until now. We’ve recently put a lot of work into it, added a bunch of new features, and even launched a shiny new website! Tik…
Hey guys, so I feel like there hasnt been enough Deus Ex environments recently ;) So thought I would give one ago :poly136: I am doing a scene David Sarifs office and the reception area in UDK. Ive tried to get a middle ground with the concept and the actual in-game scene, which ive posted :) Its currently a W.I.P, I…
Wow! Looks like it was actually published: http://www.allgamesbeta.com/2015/03/deus-ex-universe-hair-rendering-slides.html http://www.neogaf.com/forum/showthread.php?t=1011736 Download PDF: https://www.scribd.com/document_downloads/258961012?extension=pdf&from=embed&source=embed
klunk is completely correct about needing a full vector field - the data has to be continuous and smooth or all manner of stupid shit happens in the gaps the best "don't need to write a special tool approach" I've found is to use a hair sim, apply a material that writes out the derivatives along each hair (arnold has a…
New video update on Rainbow Star Girl. Doing it all myself and loving every moment of it. Really have taken GOW philosophy on game dev. Just make one level...tweak until perfect and then duplicate process to other levels. Still tweaking on this level. But is really fun to play:) Lot of love makin. hehe [ame]…
This project is based on Jourdan Tuffan's Esbatuan Architecture. I made this in order to become more comfortable working with a trim workflow and trying to reduce the amount of hand-textured assets in a scene. I heavily relied on Silke Van Der Smissen's dissertation on material layers and highly recommend it for anyone who…
Hey Guys! So I may have gone a little overboard with how much I completed before actually submitting this on PC, but I got carried away with all my highpoly fun. Anyway, I'm doing a vignette based on a series of concepts from Deus Ex: Human Revolution. I wanted to really show off some props, and decided it would be fun to…
HI all, I recently found out about a networking even happening in Liverpool called Game Dev North and I thought I would share it to all the Polycounters XD This event is on [FONT="]Saturday, 8 December 2012. Tickets are free but need reserved[/FONT] [FONT="] [/FONT]…