Hi there, Anyone who has responded to my posts knows, I am a complete beginner in game art but am working hard trying to develop my skills to a level suitable for employment. I've worked in Arch-Viz for some time but obviously pristine looking boxes with sunsets and human cutouts is a far cry from what I would say is the…
http://hk3f.blogspot.com/p/blog-page.html Hi all, been adjusting my blog and online resume for quite some time now. Got caught up in a situation where as an Artist and Designer I strongly feel to make a creative style resume / CV yet some people are suggesting me to make it like the example below. I have received examples…
Ahoy, my name is Kyle, and I'm currently pondering the possibilities of making a game using UDK atm. I'm not going to offer "royalties" for a game that may or may not ever get made - because I'm atleast realistic in that aspect. now coming down to the nitty gritty, I used to be into art - and have no problem pooping out…
Hey there, I'm having a problem applying Jigglebones to a model I'm working on for TF2. Now, I should point out; I'm a complete novice at modelling in general. I've got one hat I created submitted off to TF2's Contribute, and this is my second one; it's also my first to implement jigglebones. My model. The problem. My…
Hey there I did get a fun task to do for a mod: I had to create a western weapon set. I decided to make a Smith&Wesson .44 629 classic and a winchester rifle. The S&W is already finished and animated, I think I posted it in the wip thread too. The winchester is being skinned atm. It's around 890polys and 3 512x512 maps. I…
Mods my apologies if this has been asked and or answered elsewhere in the forums before. I checked but could not find it. I am wondering what sort of video cards you guys are using and what you'd recommend?. My system currently DIES or just plain locks up on any scene with 2 million or more polygons in 3dsmax. Sometimes if…
So here's the 897th version of my portfolio. http://www.ibrahimwahab.com/index.html I'm always looking for feedback and critique to help improve my work and would love to hear your suggestions. Any feedback would be fantastic. A few things I would like your feedback on: - Shall I remove the graphics/illustration section…
Hello everyone! :) So I recently decided that I want to focus on Environment Art. I also found out about modular environment creation, but I am confused when it comes to texturing... As far as modular environment creation goes, it seems to be a process to create lego-like models that you can reuse over and over again to…
Hey guys, Thought I'd start this thread to get some feedback off you lovely folk as I progress on this project! High-Poly is finished and I'm currently UV mapping the low-poly model now. Current low-poly model at 89,990 Polys - Not quite sure how to remove the white edge highlights on the tread pieces? Looking forward to…
Hey guys I converted a BVH mocap to a BIP via the Biped's "Motion Capture" tab. I then got the BIP applied, and exported the animation as an FBX. Two issues I noticed; * All the keys' tension are set to 50 * BIP file is 382 KB (which is nice) but the FBX export of the rig (no mesh) is 9847 KB The funny thing is every…