Hey there,
I'm having a problem applying Jigglebones to a model I'm working on for TF2. Now, I should point out; I'm a complete novice at modelling in general. I've got one hat I created submitted off to TF2's Contribute, and this is my second one; it's also my first to implement jigglebones.
My model.The problem.My jigglebones (if it's any help).
The problem occurs regardless of whether I have specified the jigglebones in the QC file. I've deduced (although I'm not certain) that the issue is regarding this compile warning: "WARNING:
@idle : bounding box out of range : -89158 -3 1 : 10753 83 10753", but I've found nothing from searching that seems to help me fix it. The idle.smd that's being used is from a decompiled Brigade Helm.
Any help is most welcome.
Thanks,
RJackson
Replies
Also on the idle model, don't use an idle from a completely different hat. Just put the name of your hat's .smd in there and it'll be fine. If your hat is named "teacup.smd" then put "teacup.smd" as your idle.
Set the jiggle_root's parent to bip_head.
The bones aren't all crazy anymore, but the jigglebone effect doesn't seem to be there (Maybe it's because in HLMV I'm loading it as a weapon. It doesn't seem to show up if I load it on it's own).
Thanks very much for your help,
RJ
Here's the documentation:
http://developer.valvesoftware.com/wiki/$jigglebone
For anyone else looking for guidance, I made a tutorial here: [ame]