Hey Guys! I spend a lot of time on this texture Pack, it consists of mostly procedually generated noise textures, expect to see all the common and many crazy textures from known algorithms such as Voronoi, Naki, Buya ... and just a lot of varied custom stuff. Fine paper or film grain / Car paint speckles / Natural or alien…
Features a 2 page spread on the title I've been working on here at 8monkey Labs for the past year or so, along with a couple other polycounters(Per 'per"sexyman"128' Abrahamsensonsan, Martin 'dfacto' Shapev AND Andres' 'MonkeyScience' Rienot, the creator of CRITICALLY ACCLAIMED mod Matrix Quake!) along with some really…
Hey guys, since you introduced the option to flip the y channel of a normal map when importing it into dDo, it has never been working! Tried it again just now with 1.6 and get no luck. Strange thing is...while it renders the base...the normal is visible for half a second on screen and looks flipped correctly. But in 3Do it…
So I've been searching a lot about the tablets on the google and there's just a lot of information, I have Wacom One (Small) and it's really frustrating to work in a small space of that tablet, I was thinking of going with Intuos 3D Medium but then I thought I might save up more and get Wacom Intuos Pro Medium instead, is…
Just for clarity sake because i wrote this answer when i was working so i couldn't check anything. I went to the site of Alitalia that is one of the main airline companies in Italy and it's a normal airline company, not a low cost. The prices varies a lot based on the season but on average a rome-berlin round trip ticket…
Yeah, my brother hit 40 doing PvP only, and he only plays casually. On the topic of XP loss and permadeath, I think it would be interesting to combine character snapshot ('save') or insurance systems in an MMO like WoW. Save your character before a raid, you only keep your progress if you can get out alive or get…
I learned by doing many, many years ago when you had to stack multiple poly select and uvw mapping(not unwrap modifier as it didn't exist) modifiers while making planar selections to map - think manually doing with modifiers in the stack what flatten mapping does in 1 click :D I mostly learned from books and the half a…
I had similar problem and I bought Clevo P150 SM-A (or I guess it's Sager NP8268-S in US) It's a great PC replacement (at least for me) I am not sure about screen in this laptop, it's probably not the best but it's more than enough for me some tech info: i7 4710MQ GTX 970M 120 SSD + 1TB HDD bla bla bla rest is not…
Here's some more updates that makes me think it is a UV padding issue: Here's the subject prop, a barrel: I packed the lightmap UVs manually in Blender, to get something packed really tight: I set it to Preserve UVs and baked, bad lines on seams: Taking a look at the lightmap I see this: Not only does Unity repack my…
Sorry for being absent during all this... just started a job at Gearbox. Anyways it took me a while to figure out how to bake the map out properly when i was first doing this. IT's all in the Ambient Occlusion options in your RTT dialogue in max.. IF i recall correctly, you have to set the distance to 0 (that way the rays…