well easiest way would be to select two edges, and press connect. but if you want a line to be exactly straight, choose the vertices you want, and scale them to the x or y depending on where their located, that will pull them all into a straight line. very nifty little trick.
Just a quick one....hitting "g" will repeat the last action, bring up the last used tool etc. If you hit "y" when using a tool (say the split edge tool), it'll finish the current operation and leave the tool open and ready to use again.
Ben, it says Mythic is your first full-time job? I coulda sworn you were full-time at TRI, no? Congratulations, ya Stupid Spoiled Whore! Dude, none of my IM buddies are on anymore. IM me @ 'radiumskull' on AIM or Y!M. /jzero
I have this high pillars with door in between nearly height of the man. I would like to texture pillar but when I make texture in Quixel mixer and tile it in y direction , one can see repeating pattern of same texture. How to texture this pillar so that repeating pattern can't be seen?
Hello there! I sculpted and poly painted the whole character in Zbrush Concept by Mohammad Z Mukhtar All Comments and Critiques are totally welcome If you want to stay in touch you can check my Artstation and my Social Media: Arstation Facebook Twitter Instagram Turntable: https://www.youtube.com/watch?v=ao9XgoUz--Y
Esta caja es para juego, si tienes alguna crítica o consejos para hacer esto mejor, por favor dime :) la versión baja tiene 2000 poli y 4000 tris, utilicé una versión alta para el borde suave This is the wireframe More images! :
hey guys i have this problem in UDK where i can take a simple flooring (4000:x 4000:y 100:z) and i bring out a Static mesh for (ie-Pillar) And i do a CSG Subtract on the floor and it crashes. Any idea's on waht this could be? Thanks in Advance, Emulsion
Hello everyone! Im a newbie and would like to find myself a job as a character artist. Here is my portfolio https://www.artstation.com/bolexus . Can y tell me please what i need to change or complete to apply for the Junior vacancy. Thank u very much for advice)
Did you import the same fbx to substance and unreal? and try invert the normal maps green channel/y in unreal, see if that help, I had a problem like this with xnormal because green was inverted compared to unreal, but was fixed by changing settings.
I've never gotten anything resembling the tough technical questions you might get in an engineering issue. Just variants on "What was your your workflow for x asset in your portfolio?" or "Do you have any experience with y software".