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[WIP] The Pizza box for the game Pepperonic!.

polycounter lvl 2
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monkeydedu polycounter lvl 2
Esta caja es para juego, si tienes alguna crítica o consejos para hacer esto mejor, por favor dime :) la versión baja tiene 2000 poli y 4000 tris, utilicé una versión alta para el borde suave

This is the wireframe 

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Replies

  • wirrexx
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    wirrexx quad damage
    lowpoly??????? can't be... that's waaaaay to high for a in game prop unless, this is a first person object that'll be used a lot

  • monkeydedu
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    monkeydedu polycounter lvl 2
    can you explain me? please and yes is will be used a lot. It is for a game AAA
  • Obscura
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    Obscura grand marshal polycounter
    It has a lot of edges that does nothing. Like those ones across the top but as I see they go across the bottom too. They could be very easily welded to some corners. It also has a bunch of support loops, and a few useless support loops. This is more like a cage for a subdivision mesh. A realistic polycount for such a prop, even in an AAA game is a few hundreds.

    Also, please respect us by speaking english, so anyone can understand you. Imagine if everybody would speak their own language here...
  • monkeydedu
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    monkeydedu polycounter lvl 2
    I speak Spanish, and I am sorry if I express myself badly. I know it's a lot to ask, but what would you recommend for the top and bottom cover?
  • Obscura
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    Obscura grand marshal polycounter
    As a starting point, you can weld all of those edges that goes across the whole mesh and does not change the shape. Like this:

    This will already reduce a good amount of polygons. You also really don't need such dense bevels on the corners. A single bevel would work well. But if this is a prop that is scattered in the level a lot of times, maybe you shouldn't even bevel them. There are also some support loops. Same goes for those. Use them if it helps you getting cleaner bake or better shading, but if they do nothing, they are not needed and you should remove them.
  • monkeydedu
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    monkeydedu polycounter lvl 2
    Obscura said:
    As a starting point, you can weld all of those edges that goes across the whole mesh and does not change the shape. Like this:

    This will already reduce a good amount of polygons. You also really don't need such dense bevels on the corners. A single bevel would work well. But if this is a prop that is scattered in the level a lot of times, maybe you shouldn't even bevel them. There are also some support loops. Same goes for those. Use them if it helps you getting cleaner bake or better shading, but if they do nothing, they are not needed and you should remove them.
    thanks very so much, i was working the pizza box and i'm very happy for result, look this and if you have a tips, please tell me, and again i sorry for my english, right now the mesh have 350 poly and 674 tri.


  • Obscura
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    Obscura grand marshal polycounter
    Much better :) This is how a lowpoly pizza box should look like. At this point, I would try to improve some on the textures. You could add some oil leaks, grains of flour, metallic foil, etc.
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