This is my first attempt at a short, 30 second animation created within 3ds max. I am aware that the animation needs "slowing down" which I will fix when I have the time. Any feedback here would be very much appreciated as this will also help with my technical report. Tools and techniques used throughout project: * Key…
I have an robotic character, who have lots of pistons in his limbs. Now, on the animations themselves it is fairly easy - just bake the constraints to the FBX. But the problem arises with using of state machines and such - when two animations blend together in the engine, or a procedural layer is added, the pistons start…
Hello there :smile: ! I'm actually studying 3d and i have got some problems recently, one of these is actually really annoying, the fact is that when i try to extrude/bevel a face (in edit poly ofc) i can't drag with my mouse to use the extrude option on a poly. The most demonstrative word i know to explain this must be…
[ame] https://www.youtube.com/watch?v=CLtTKU2cScA[/ame] Damn this guy is a genius! His works bursts with style, originality and mastery, even though some of them lacks arc polishing and are a bit jerky (due to video game production constraint). I really appreciate hand-keyed work like this! I wish there was sites where…
SSVR (VR Game Studio) is looking for several freelance Character Artists:* Create high poly and low poly models of characters following concept art or art direction from our Lead Artists. * Create photo-real characters and textures for Unity3D. * Create UV layout that works within our engine constraints. * Create…
Hi, I have a low poly strap which fits around a pole. The inner-facing (unseen) polys have been removed like so: The high poly still has its inner-facing geo: If I were to try baking the normal map now (without removing the hidden polys on the high-poly model) would it produce baking errors? **I would do a quick test but…
Wayforward is seeking an experienced Visual Effects Artist to work on multiple titles for the Wii, 3DS, and XBox 360. We're looking for a talented artist with experience creating VFX for console games. Applicants should demonstrate good technical knowledge and a good understanding of how to create great looking effects…
First time posting so I'd thought I share a little Art test I was task with away back for a potential studio job. The test was based on a brief from the studio to create a shrine like platform in the style of sci-fi/fantasy with Runic and neo-gothic elements , from a provide Low right through to game ready. Time…
Been using Blender so far and loving it. This is what I am working on using Blender- I am a little confused about the bullet engine integration in 2.66.What I am gathering is that with 2.66,u do not need to enter game mode to run realtime simulations.Does this include bullet softbody without going into game mode? I don't…
I'm not quite sure what you are trying to do, but I prefer to export FBX animation from Mobu so that they have one anim/clip on the timeline and one anim/clip per FBX file. It just makes things cleaner overall. I also do plot translations to the root, as thats often where you want that data, joints in the rig should then…