Heya peeps. So I'm Korean and I study in Canada, and one of the biggest reason why I chose Canada is they so generously give 3 years of work permit to international graduates. But being Korean I had to go back to Korea to fufill my military conscription, and our school let me take Leave so I went with it. Now I'm done with…
Hello polycounters. For those of you that haven't seen the progress on this one here's my final shots for Eomer. Roughly 170k triangles(80k only the god damn hair). 3 texture sheets 8k for the body, 4k for the face and 4k for the hair. I hope you'll enjoy it. :blush:
hi every one long time watcher first time posting. I'm doing an axe from this Warhammer concept. Base mesh was done in 3ds max 9 and retopo in zbrush (had bad geometry and was sub-dividing wrong) before I unwrap it and take it back into Zbrush for detailing I'd love some crits from the community. current poly count is 1722…
A great art dump from the Darksiders 2 team. James Brian Jones, better known as long time Polycounter BoBo_the_seal, has posted some work created by himself and rest of the Vigil art team for Darksiders 2. Head over to ZBrushCentral to check it out:…
Voting has opened for our Mutant League Challenge. Click through for details! If you've been following the Mutant League Challenge here at Polycount then you're well aware at how creative a lot of the entries have been. If you have a favourite, let them know and cast your vote! The polls close this Sunday, January 15th,…
What Is Project Earth? Project Earth is an upcoming FPS that takes place in the near-future of North America, during an invasion of hostile aliens, who use their technology combined with their inhuman intellect to bend lifeforms to their will, manipulating the very building blocks of life in order to bring forth unnatural…
So I've been doing a bit of motion graphics and general media production stuff for a website called minds.com. We are an open source social video archive and are finally starting to go live for Alpha. We've been kind of hush hush for awhile but now I get to show some of it here. here is a promo / pilot video I edited using…
So I'm currently working with Nectar Games on a project called Pulp! I've decided to pimp our work here on the forums. I plan to update frequently with new screenshots of the art as the game is develop. More work to come soon! If this is your type of game please support the kickstarter.…
Just thought I'd share what I have accomplished so far. As I move on to new projects I become less lazy with my sketches :P I seem to struggle landing decent normals for the in-game poly though... Getting better I think. I'm currently working on a full set for Dazzle. It's guna be sick :) Any tips and cc would be great :)…
Hello fellow Polycounters, I recently graduated and I'm just coming off a little break. For my first portfolio piece out of school I made a realistic german bayonet and I've realized that I need to expand my horizons beyond photo source texturing. I also want to try a project outside of my usual workflow of high poly, low…